private void CheckIntegrity() { int iEnd = faces.Count; DualIndexedSet <Tuple <Vertex3, Vertex3> > edgeMap = new DualIndexedSet <Tuple <Vertex3, Vertex3> >(x => new Tuple <Vertex3, Vertex3>(x.Item2, x.Item1)); Dictionary <int, int> edgeToFace = new Dictionary <int, int>(); for (int i = 0; i < iEnd; ++i) { foreach (CH_Polygon.Edge edge in faces[i].Edges) { var(edgeMap2, eIndex, isNew) = edgeMap.EnsureAdded(new Tuple <Vertex3, Vertex3>(edge.Start, edge.End)); edgeMap = edgeMap2; if (edgeToFace.ContainsKey(eIndex)) { throw new ArgumentException("Invalid polyhedron (edge traversed in same direction by more than one face)"); } edgeToFace.Add(eIndex, i); } for (int j = 0; j < iEnd; ++j) { if (i == j) { continue; } if (faces[i].Plane.IsCoincidentWith(faces[j].Plane)) { throw new ArgumentException("Invalid polyhedron (two faces have the same plane)"); } if (faces[j].Vertices.Any(x => faces[i].Plane.Excludes(x))) { throw new ArgumentException("Invalid polyhedron (one face cuts another)"); } } } int iEnd2 = edgeMap.Count; for (int i = 0; i < iEnd2; ++i) { if (!(edgeToFace.ContainsKey(i)) || !(edgeToFace.ContainsKey(~i))) { throw new ArgumentException("Invalid polyhedron (loose edge)"); } } }
public static CH_Polyhedron Make(ImmutableList <CH_Polygon> facesAway, Vertex3 v) { ImmutableList <CH_Polygon> facesAway1 = facesAway; foreach (CH_Polygon face in facesAway1) { if (!(face.Plane.Includes(v))) { throw new ArgumentException("Polygons must face away from new point"); } } DualIndexedSet <Tuple <Vertex3, Vertex3> > edgeMap = new DualIndexedSet <Tuple <Vertex3, Vertex3> >(x => new Tuple <Vertex3, Vertex3>(x.Item2, x.Item1)); ImmutableDictionary <int, int> edgeToFace = ImmutableDictionary <int, int> .Empty; int iEnd = facesAway1.Count; for (int i = 0; i < iEnd; ++i) { foreach (CH_Polygon.Edge edge in facesAway1[i].Edges) { var(edgeMap2, eIndex, isNew) = edgeMap.EnsureAdded(new Tuple <Vertex3, Vertex3>(edge.Start, edge.End)); edgeMap = edgeMap2; if (edgeToFace.ContainsKey(eIndex)) { throw new ArgumentException("Invalid polyhedron (edge traversed in same direction by more than one face)"); } edgeToFace = edgeToFace.Add(eIndex, i); } } ImmutableDictionary <Vertex3, int> startToEdge = ImmutableDictionary <Vertex3, int> .Empty; int iEnd2 = edgeMap.Count; for (int i = 0; i < iEnd2; ++i) { if (!(edgeToFace.ContainsKey(i))) { startToEdge = startToEdge.Add(edgeMap[i].Item1, i); } if (!(edgeToFace.ContainsKey(~i))) { startToEdge = startToEdge.Add(edgeMap[~i].Item1, ~i); } } ImmutableList <int> edges = ImmutableList <int> .Empty; edges = edges.Add(startToEdge.First().Value); int sentinel = startToEdge.Count; while (true) { Vertex3 end = edgeMap[edges[edges.Count - 1]].Item2; if (!(startToEdge.ContainsKey(end))) { throw new ArgumentException("Unable to walk loose edges"); } int nextEdge = startToEdge[end]; if (nextEdge == edges[0]) { break; } edges = edges.Add(nextEdge); --sentinel; if (sentinel < 0) { throw new InvalidOperationException("Loose edges don't loop properly"); } } if (edges.Count != startToEdge.Count) { throw new InvalidOperationException("Not all loose edges were used"); } sentinel = edges.Count; Func <int, int, bool> inSamePlane = delegate(int edge1, int edge2) { Tuple <Vertex3, Vertex3> e1 = edgeMap[edge1]; Tuple <Vertex3, Vertex3> e2 = edgeMap[edge2]; Plane3 p = Plane3.FromThreePoints(e1.Item1, e1.Item2, v); return(p.Contains(e2.Item1) && p.Contains(e2.Item2)); }; while (true) { if (!inSamePlane(edges[0], edges[edges.Count - 1])) { break; } int x = edges[0]; edges = edges.RemoveAt(0).Add(x); --sentinel; if (sentinel < 0) { throw new InvalidOperationException("Loose edges all lie in the same plane as the vertex (?!)"); } } ImmutableList <CH_Polygon> newPolys = ImmutableList <CH_Polygon> .Empty; ImmutableList <Vertex3> corners = ImmutableList <Vertex3> .Empty; int?lastEdge = null; Action flush = delegate() { corners = corners.Add(edgeMap[lastEdge.Value].Item2).Add(v); newPolys = newPolys.Add(new CH_Polygon(corners)); }; Action <int> addEdge = delegate(int edge) { if (lastEdge == null || inSamePlane(edge, lastEdge.Value)) { corners = corners.Add(edgeMap[edge].Item1); lastEdge = edge; } else { flush(); corners = ImmutableList <Vertex3> .Empty .Add(edgeMap[edge].Item1); lastEdge = edge; } }; foreach (int edge in edges) { addEdge(edge); } flush(); return(new CH_Polyhedron(newPolys.AddRange(facesAway1))); }