예제 #1
0
        public static async Task ShowShard(MessageType type, string title, string subtitle, int backgroundColor, int textColor, int duration)
        {
            var scale = new Scaleform("MP_BIG_MESSAGE_FREEMODE");

            if (!HasNamedScaleformMovieLoaded("MP_BIG_MESSAGE_FREEMODE") || !scale.IsLoaded)
            {
                RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE");
            }
            while (!HasNamedScaleformMovieLoaded("MP_BIG_MESSAGE_FREEMODE") || !scale.IsLoaded)
            {
                await Delay(0);
            }
            switch (type)
            {
            case MessageType.KNOCKED_OUT:
                var timer = GetGameTimer();
                scale.CallFunction("SHOW_SHARD_WASTED_MP_MESSAGE", title, subtitle, 0, true, true);
                StartScreenEffect("MinigameEndNeutral", duration, false);
                //SumoSound.Play(SumoSound.sound.PLAYER_DIED);
                SumoSound.Play(SumoSound.sound.SHARD_RESULT);
                while (GetGameTimer() - timer < duration)
                {
                    scale.Render2D();
                    await Delay(0);
                }
                StopAllScreenEffects();


                break;

            default:
                break;
            }
        }
예제 #2
0
        private async void PlayerDied(string playerName)
        {
            SumoSound.Play(SumoSound.sound.PLAYER_DIED);
            await Delay(3000);

            var allout       = true;
            var playersAlive = NetworkGetNumConnectedPlayers();

            foreach (Player p in new PlayerList())
            {
                if (!(p.IsDead || !IsPedInAnyVehicle(GetPlayerPed(p.Handle), false) || !IsEntityVisible(GetPlayerPed(p.Handle))))
                {
                    allout = false;
                }
                else
                {
                    playersAlive--;
                }
            }
            if (allout || playersAlive < 2)
            {
                currentPhase = GamePhase.RESET;
            }
        }