public void PostContent() { monsterManager = MonsterManager.getInstance(); ui = UI.getInstance(); ui.Initialize(GraphicsDevice); eventsManager = EventsManager.getInstance(); playerManager = PlayerManager.getInstance(); combat = Combat.getInstance(); // Loading up our test map map = Map.getInstance(); map.LoadMap("map0.txt", GraphicsDevice); // The camera relies on the map being loaded to operate camera.Width = Settings.SCREEN_WIDTH; camera.Height = Settings.SCREEN_HEIGHT; camera.XMax = map.width * Settings.TILE_SIZE; camera.YMax = map.height * Settings.TILE_SIZE; // This creates a basic scenario with a couple players and monsters each, for testing playerManager.SpawnPlayers(); // Kick things off eventsManager.RecordEvent(EventsManager.Event.GAME_STARTED); }
private Input() { monsterManager = MonsterManager.getInstance(); }