public void GetAssets() { _container = new EComponent(_tWidth, _tHeight); _container.SetBg(false); _container.ResetPosition(_tWidth / 2, _tHeight / 2); _container.SetBg(0, 0, 0); _toolBarPanel = new ToolBarPanel(new List <string>() { "AssetBundle资源列表", "动作文件", "网格", "纹理" }, _tWidth - 10, _tHeight - 10); float[] wh = _toolBarPanel.GetChildWh(); AssetBundleListReportWin abWin = new AssetBundleListReportWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(0, abWin); AnimationsReportWin animWin = new AnimationsReportWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(1, animWin); MeshsReportWin meshWin = new MeshsReportWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(2, meshWin); TexturesReportWin texWin = new TexturesReportWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(3, texWin); _container.AddComponent(_toolBarPanel, 5, 10); _toolBarPanel.ResetSelect(); }
public void GetAssets() { _container = new EComponent(_tWidth, _tHeight); _container.SetBg(false); _container.ResetPosition(_tWidth / 2, _tHeight / 2); _container.SetBg(0, 0, 0); _toolBarPanel = new ToolBarPanel(new List <string>() { "纹理", "B", "C" }, _tWidth - 10, _tHeight - 10); float[] wh = _toolBarPanel.GetChildWh(); TextureFormatWin texWin = new TextureFormatWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(0, texWin); _container.AddComponent(_toolBarPanel, 5, 10); _toolBarPanel.ResetSelect(); }