public void GetAssets() { _container = new EComponent(_tWidth, _tHeight); _container.SetBg(false); _container.ResetPosition(_tWidth / 2, _tHeight / 2); _container.SetBg(0, 0, 0); _toolBarPanel = new ToolBarPanel(new List <string>() { "AssetBundle资源列表", "动作文件", "网格", "纹理" }, _tWidth - 10, _tHeight - 10); float[] wh = _toolBarPanel.GetChildWh(); AssetBundleListReportWin abWin = new AssetBundleListReportWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(0, abWin); AnimationsReportWin animWin = new AnimationsReportWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(1, animWin); MeshsReportWin meshWin = new MeshsReportWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(2, meshWin); TexturesReportWin texWin = new TexturesReportWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(3, texWin); _container.AddComponent(_toolBarPanel, 5, 10); _toolBarPanel.ResetSelect(); }
void OnInit() { _container = new EComponent(buff_width, buff_height); _container.SetBg(false); _container.show_box = false; _container.ResetPosition(buff_width / 2, buff_height / 2); _container.SetBg(0, 0, 0); EBuffInfoItem buff_info = new EBuffInfoItem(720, buff_height); _container.AddComponent(buff_info, 10, 10); /* * _container.AddComponent(trigger_item, 10, 10); * * target_select_item = new ETargetSelectorItem(trigger_item.Ew, trigger_item.Eh + 150); * _container.AddComponentDown(target_select_item, trigger_item, 10); * * EAttributeItem attribute = new EAttributeItem(550, 115); * _container.AddComponentDown(attribute, target_select_item); * * EValueItem value_item = new EValueItem(550, 115); * _container.AddComponentDown(value_item, attribute); * * EActionItem action_item = new EActionItem(550, 115); * _container.AddComponentDown(action_item, value_item); * * EStateitem state_item = new EStateitem(550, 75); * _container.AddComponentDown(state_item, action_item);*/ }
public EComponent _container; // 容器 #endregion #region MONO Override public void GetAssets() { _container = new EComponent(_tWidth, _tHeight); _container.SetBg(false); _container.ResetPosition(_tWidth / 2, _tHeight / 2); _container.SetBg(0, 0, 0); EffectReportPanel texWin = new EffectReportPanel(this, _tWidth, _tHeight); _container.AddComponent(texWin, 5, 10); }
public virtual void AddItem1(EComponent rect) { rect.SetBg(false); if (flag) { rect.SetBgStyle(EStyle.BoxStyle1); } else { rect.SetBgStyle(EStyle.BoxStyle2); } flag = !flag; AddItem(rect); }
public void GetAssets() { _container = new EComponent(_tWidth, _tHeight); _container.SetBg(false); _container.ResetPosition(_tWidth / 2, _tHeight / 2); _container.SetBg(0, 0, 0); _toolBarPanel = new ToolBarPanel(new List <string>() { "纹理", "B", "C" }, _tWidth - 10, _tHeight - 10); float[] wh = _toolBarPanel.GetChildWh(); TextureFormatWin texWin = new TextureFormatWin(this, wh[0], wh[1]); _toolBarPanel.AddPanel(0, texWin); _container.AddComponent(_toolBarPanel, 5, 10); _toolBarPanel.ResetSelect(); }
public void GetAssets() { _container = new EComponent(t_width, t_height); _container.SetBg(false); _container.ResetPosition(t_width / 2, t_height / 2); _container.SetBg(0, 0, 0); _bar = new EToolBar(new[] { "打包", "工具", "优化检测", "Buff编辑器", "技能编辑器" }, t_width / 2); _bar.OnSelect += on_select; _container.AddComponent(_bar, 0, 10); _tool_win = new ToolWin(t_width - 50, t_height - _bar.Size.y - 30); AddPanel(_tool_win); _panel_map.Add(1, _tool_win); _bar.SelectIndex = 1; }
public void AddPanel(int index, EComponent comp) { comp.Enabel = false; AddComponent(comp, 0, _bar.Size.y + 20); _panelMap.Add(index, comp); }
public void AddPanel(EComponent component) { component.Enabel = false; _container.AddComponent(component, 0, _bar.Size.y + 20); }
public void AddPanel(EComponent component, int index) { component.Enabel = false; AddComponent(component, 0, _bar.Size.y + 20); _panel_map.Add(index, component); }