/// <summary> /// Creates an <see cref="IJobOperator"/> with the specified <see cref="UnityLoader"/> and the given job specification. /// </summary> /// <param name="loader"></param> /// <param name="job">The job specification used to build the <see cref="UnityLoader"/>.</param> /// <returns>An instance of <see cref="IJobOperator"/>.</returns> public static IJobOperator GetJobOperator(UnityLoader loader, XmlJob job) { loader.Job = job; return GetJobOperator(loader); }
/// <summary> /// Creates an <see cref="IJobOperator"/> with a <see cref="UnityLoader"/> build with the given job specification. /// </summary> /// <param name="job">The job specification used to build the <see cref="UnityLoader"/>.</param> /// <returns>An instance of <see cref="IJobOperator"/>.</returns> public static IJobOperator GetJobOperator(XmlJob job) { return GetJobOperator(new UnityLoader { Job = job }); }