protected virtual void OnPlayerUpdate(PlayerUpdateEventArgs e) { EventHandler <PlayerUpdateEventArgs> handler = PlayerUpdate; if (handler != null) { handler(this, e); } }
protected void RaiseOnPlayerUpdate(InterceptedEventArgs e) { if (PlayerUpdate != null) { var args = new PlayerUpdateEventArgs(e.Continuation, e.Step, e.Packet); OnPlayerUpdate(args); e.Cancel = args.Cancel; e.WasContinued = args.WasContinued; } }
protected virtual void OnPlayerUpdate(PlayerUpdateEventArgs e) { EventHandler<PlayerUpdateEventArgs> handler = PlayerUpdate; if (handler != null) handler(this, e); }