public void InitializeValues(string filePath) { Serializer ser = new Serializer(); filePath = Directory.GetCurrentDirectory() + $@"\{filePath}"; var xmlInputData = File.ReadAllText(filePath); string path = string.Empty; //Deserialize XMLInput into xml object puzzle = ser.Deserialize <PuzzleXml>(xmlInputData); //convert to Hashset ConvertPuzzleXmlToHashSet(); }
public string GenerateFinalXml() { Serializer ser = new Serializer(); var puzzleGrid = GetPuzzleGrid(); var puzzleXml = new PuzzleXml(); var initialValues = new Initialvalues(); var cells = new List <Cell>(); //Loop through hashset to build xmlobject data. for (int row = 0; row < OverallDimension.RowSize; row++) { for (int col = 0; col < OverallDimension.ColSize; col++) { var cellValues = puzzleGrid.Where(x => x.X == row && x.Y == col).Select(x => x.Items).ToArray(); foreach (var cellValue in cellValues) { foreach (var value in cellValue) { string rowNumber = Convert.ToString(row); string colNumber = Convert.ToString(col); string cellvalue = Convert.ToString(value); cells.Add(new Cell { Row = rowNumber, Col = colNumber, Value = cellvalue }); } } } } initialValues.Cell = cells; puzzleXml.Initialvalues = initialValues; var xmlOutputData = ser.Serialize(puzzleXml); return(xmlOutputData); }