private void frmMain_Load(object sender, EventArgs e) { for (int i = 0; i < 9; i++) { numButtons[i] = $"D{i + 1}"; for (int j = 0; j < 9; j++) { tiles[i, j] = new TileLabel(i, j, this); this.Controls.Add(tiles[i, j]); tiles[i, j].MouseEnter += new EventHandler(tile_MouseEnter); tiles[i, j].MouseLeave += new EventHandler(tile_MouseLeave); tiles[i, j].Click += new EventHandler(tile_Click); } } numButtons[9] = "Back"; if (File.ReadAllText("saved_game.txt") != "") { btnLoad.Enabled = true; } }
private void selectTile(TileLabel tile) // "selects" the tile the user clicks, making it orange and flagging it as selected. //Also highlights the row collumn and 3x3 square in yellow. { tile.selected = true; tile.BackColor = Color.Orange; for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { if (tiles[i, j] == tile) { for (int k = 0; k < 9; k++) { if (!tiles[i, k].selected) { //Row tiles[i, k].BackColor = Color.Yellow; } if (!tiles[k, j].selected) { //Collumn tiles[k, j].BackColor = Color.Yellow; } } for (int l = 0; l < 9; l++) { for (int m = 0; m < 9; m++) { if (l / 3 == i / 3 & m / 3 == j / 3 & !tiles[l, m].selected) //3x3 square { tiles[l, m].BackColor = Color.Yellow; } } } } } } }