public static GameObject GetPlayer(bool isTeacher, int quality = 1) { if (isTeacher) { return((GameObject)NetworkingManager.LoadNetworkedPrefab("TeacherPlayer")); } return(GetStudentAvatarByQuality(quality)); }
public static GameObject GetStudentAvatarByQuality(int quality) { if (quality < 1) { quality = 1; } else if (quality > 3) { quality = 3; } return((GameObject)NetworkingManager.LoadNetworkedPrefab("StudentPlayer_" + quality)); }