public void LockServer(bool bLock) { if (bLock) { SubscribeAndHandleQBEvent.InterlockedIncrementServerLockCount(); } else { SubscribeAndHandleQBEvent.InterlockedDecrementServerLockCount(); } // Always attempt to see if we need to shutdown this server application. SubscribeAndHandleQBEvent.AttemptToTerminateServer(); }
public ReferenceCountedObjectBase() { Console.WriteLine("ReferenceCountedObjectBase contructor."); // We increment the global count of objects. SubscribeAndHandleQBEvent.InterlockedIncrementObjectsCount(); }