public void GivePlayerFeedBack(Heros heros, string p_sMessageToPlayer) { }
public void EnterRoom(Heros p_Heros, int p_iRoomIndex) { p_Heros.SelectProtection(); m_Room.OpenDoor(p_Heros); }
internal override void OpenDoor(Heros p_heros) { p_heros.DiscoverEnnemy(m_RoomMonster); m_RoomMonster.Attack(p_heros); }
private void FinishCleaningRoom(Heros p_heros) { }