private void OnDisable() { StylizedGrassRenderer.UnRegisterBender(this); if (trailRenderer) { trailRenderer.emitting = false; } }
public void SwitchLayer(int layerNum) { //No point in switching to the same layer if (layerNum == this.sortingLayer) { return; } //Debug.Log("Switching layer " + layer + ">" + i); //Unregister with current layer StylizedGrassRenderer.UnRegisterBender(this); //Set layer this.sortingLayer = layerNum; //Register with new layer StylizedGrassRenderer.RegisterBender(this); }