예제 #1
0
        protected int AllocateValidAndVisibleRenderable()
        {
            int next = GetNextInvalidIndex();

            cVisible[next]._valid         = true;
            cVisible[next]._visible       = true;
            cRenderKeys[next]             = new RenderKey(0);
            cSceneVis[next]._renderFilter = RenderFilter.All;
            cSceneVis[next]._drawGroup    = new DrawGroup();
            return(next);
        }
예제 #2
0
 public KeyIndex(RenderKey key, int itemIndex)
 {
     Key       = key;
     ItemIndex = itemIndex;
 }