public bool Deselect(OCILight _ociLight) { if (this.m_OCILight != _ociLight) { return(false); } this.ociLight = (OCILight)null; this.active = false; return(true); }
public static OCILight Load( OILightInfo _info, ObjectCtrlInfo _parent, TreeNodeObject _parentNode) { ChangeAmount _source = _info.changeAmount.Clone(); OCILight ociLight = AddObjectLight.Load(_info, _parent, _parentNode, false, -1); _info.changeAmount.Copy(_source, true, true, true); return(ociLight); }
public void AddLight(int _no) { OCILight ociLight = AddObjectLight.Add(_no); Singleton <UndoRedoManager> .Instance.Clear(); if (Studio.Studio.optionSystem.autoHide) { this.rootButtonCtrl.OnClick(-1); } if (!Studio.Studio.optionSystem.autoSelect || ociLight == null) { return; } this.m_TreeNodeCtrl.SelectSingle(ociLight.treeNodeObject, true); }
public static OCILight Load( OILightInfo _info, ObjectCtrlInfo _parent, TreeNodeObject _parentNode, bool _addInfo, int _initialPosition) { OCILight ociLight = new OCILight(); Info.LightLoadInfo lightLoadInfo = (Info.LightLoadInfo)null; if (!Singleton <Info> .Instance.dicLightLoadInfo.TryGetValue(_info.no, out lightLoadInfo)) { Debug.LogError((object)string.Format("存在しない番号[{0}]", (object)_info.no)); return((OCILight)null); } ociLight.objectInfo = (ObjectInfo)_info; GameObject gameObject = Utility.LoadAsset <GameObject>(lightLoadInfo.bundlePath, lightLoadInfo.fileName, lightLoadInfo.manifest); gameObject.get_transform().SetParent(Singleton <Scene> .Instance.commonSpace.get_transform()); ociLight.objectLight = gameObject; GuideObject guideObject = Singleton <GuideObjectManager> .Instance.Add(gameObject.get_transform(), _info.dicKey); guideObject.scaleSelect = 0.1f; guideObject.scaleRot = 0.05f; guideObject.isActive = false; guideObject.enableScale = false; guideObject.SetVisibleCenter(true); ociLight.guideObject = guideObject; ociLight.lightColor = (LightColor)gameObject.GetComponent <LightColor>(); if (Object.op_Implicit((Object)ociLight.lightColor)) { ociLight.lightColor.color = _info.color; } ociLight.lightTarget = lightLoadInfo.target; switch (lightLoadInfo.target) { case Info.LightLoadInfo.Target.Chara: int num1 = ociLight.light.get_cullingMask() ^ LayerMask.GetMask(new string[2] { "Map", "MapNoShadow" }); ociLight.light.set_cullingMask(num1); break; case Info.LightLoadInfo.Target.Map: int num2 = ociLight.light.get_cullingMask() ^ LayerMask.GetMask(new string[1] { "Chara" }); ociLight.light.set_cullingMask(num2); break; } if (_addInfo) { Studio.Studio.AddInfo((ObjectInfo)_info, (ObjectCtrlInfo)ociLight); } else { Studio.Studio.AddObjectCtrlInfo((ObjectCtrlInfo)ociLight); } TreeNodeObject _parent1 = !Object.op_Inequality((Object)_parentNode, (Object)null) ? (_parent == null ? (TreeNodeObject)null : _parent.treeNodeObject) : _parentNode; TreeNodeObject treeNodeObject = Studio.Studio.AddNode(lightLoadInfo.name, _parent1); treeNodeObject.enableAddChild = false; treeNodeObject.treeState = _info.treeState; guideObject.guideSelect.treeNodeObject = treeNodeObject; ociLight.treeNodeObject = treeNodeObject; if (_initialPosition == 1) { _info.changeAmount.pos = Singleton <Studio.Studio> .Instance.cameraCtrl.targetPos; } _info.changeAmount.OnChange(); Studio.Studio.AddCtrlInfo((ObjectCtrlInfo)ociLight); _parent?.OnLoadAttach(!Object.op_Inequality((Object)_parentNode, (Object)null) ? _parent.treeNodeObject : _parentNode, (ObjectCtrlInfo)ociLight); ociLight.Update(); return(ociLight); }