public OCIRoutePoint AddPoint() { if (Studio.Studio.optionSystem.routePointLimit && this.routeInfo.route.Count > 10) { return((OCIRoutePoint)null); } OCIRoutePoint ociRoutePoint = AddObjectRoute.AddPoint(this); this.UpdateLine(); return(ociRoutePoint); }
public static OCIRoute Load( OIRouteInfo _info, ObjectCtrlInfo _parent, TreeNodeObject _parentNode) { ChangeAmount _source = _info.changeAmount.Clone(); OCIRoute ociRoute = AddObjectRoute.Load(_info, _parent, _parentNode, false, -1); _info.changeAmount.Copy(_source, true, true, true); AddObjectAssist.LoadChild(_info.child, (ObjectCtrlInfo)ociRoute, (TreeNodeObject)null); return(ociRoute); }
public static OCIRoutePoint AddPoint(OCIRoute _ocir) { OIRoutePointInfo _rpInfo = new OIRoutePointInfo(Studio.Studio.GetNewIndex()); _ocir.routeInfo.route.Add(_rpInfo); OCIRoutePoint ociRoutePoint = AddObjectRoute.LoadPoint(_ocir, _rpInfo, 1); _ocir.visibleLine = _ocir.visibleLine; Singleton <Studio.Studio> .Instance.treeNodeCtrl.RefreshHierachy(); return(ociRoutePoint); }
public void AddRoute() { OCIRoute ociRoute = AddObjectRoute.Add(); if (this._routeControl.visible) { this._routeControl.Init(); } Singleton <UndoRedoManager> .Instance.Clear(); if (!Studio.Studio.optionSystem.autoSelect || ociRoute == null) { return; } this.m_TreeNodeCtrl.SelectSingle(ociRoute.treeNodeObject, true); }
public static void LoadChild( ObjectInfo _child, ObjectCtrlInfo _parent = null, TreeNodeObject _parentNode = null) { switch (_child.kind) { case 0: OICharInfo _info = _child as OICharInfo; if (_info.sex == 1) { AddObjectFemale.Load(_info, _parent, _parentNode); break; } AddObjectMale.Load(_info, _parent, _parentNode); break; case 1: AddObjectItem.Load(_child as OIItemInfo, _parent, _parentNode); break; case 2: AddObjectLight.Load(_child as OILightInfo, _parent, _parentNode); break; case 3: AddObjectFolder.Load(_child as OIFolderInfo, _parent, _parentNode); break; case 4: AddObjectRoute.Load(_child as OIRouteInfo, _parent, _parentNode); break; case 5: AddObjectCamera.Load(_child as OICameraInfo, _parent, _parentNode); break; } }
public static OCIRoute Load( OIRouteInfo _info, ObjectCtrlInfo _parent, TreeNodeObject _parentNode, bool _addInfo, int _initialPosition) { OCIRoute _ocir = new OCIRoute(); _ocir.objectInfo = (ObjectInfo)_info; GameObject gameObject = CommonLib.LoadAsset <GameObject>("studio/base/00.unity3d", "p_Route", true, string.Empty); if (Object.op_Equality((Object)gameObject, (Object)null)) { Studio.Studio.DeleteIndex(_info.dicKey); return((OCIRoute)null); } gameObject.get_transform().SetParent(Singleton <Scene> .Instance.commonSpace.get_transform()); _ocir.objectItem = gameObject; GuideObject guideObject = Singleton <GuideObjectManager> .Instance.Add(gameObject.get_transform(), _info.dicKey); guideObject.isActive = false; guideObject.scaleSelect = 0.1f; guideObject.scaleRot = 0.05f; guideObject.enableScale = false; guideObject.SetVisibleCenter(true); _ocir.guideObject = guideObject; _ocir.childRoot = gameObject.get_transform().GetChild(0); if (_addInfo) { Studio.Studio.AddInfo((ObjectInfo)_info, (ObjectCtrlInfo)_ocir); } else { Studio.Studio.AddObjectCtrlInfo((ObjectCtrlInfo)_ocir); } TreeNodeObject _parent1 = !Object.op_Inequality((Object)_parentNode, (Object)null) ? (_parent == null ? (TreeNodeObject)null : _parent.treeNodeObject) : _parentNode; TreeNodeObject _parent2 = Studio.Studio.AddNode(_info.name, _parent1); _parent2.treeState = _info.treeState; _parent2.enableVisible = true; _parent2.enableChangeParent = false; _parent2.visible = _info.visible; _parent2.colorSelect = _parent2.baseColor; _parent2.onVisible += new TreeNodeObject.OnVisibleFunc(((ObjectCtrlInfo)_ocir).OnVisible); _parent2.onDelete += new Action(_ocir.OnDeleteNode); _parent2.checkChild += new TreeNodeObject.CheckFunc(_ocir.CheckParentLoop); _parent2.checkParent += new TreeNodeObject.CheckFunc(_ocir.CheckParentLoop); guideObject.guideSelect.treeNodeObject = _parent2; _ocir.treeNodeObject = _parent2; _ocir.routeComponent = (RouteComponent)gameObject.GetComponent <RouteComponent>(); TreeNodeObject treeNodeObject = Studio.Studio.AddNode("子接続先", _parent2); treeNodeObject.enableChangeParent = false; treeNodeObject.enableDelete = false; treeNodeObject.enableCopy = false; treeNodeObject.baseColor = Utility.ConvertColor(204, 128, 164); treeNodeObject.colorSelect = treeNodeObject.baseColor; _parent2.childRoot = treeNodeObject; _ocir.childNodeRoot = treeNodeObject; if (_info.route.IsNullOrEmpty <OIRoutePointInfo>()) { _ocir.routeInfo.route.Add(new OIRoutePointInfo(Studio.Studio.GetNewIndex())); } foreach (OIRoutePointInfo _rpInfo in _info.route) { AddObjectRoute.LoadPoint(_ocir, _rpInfo, -1); } Singleton <Studio.Studio> .Instance.treeNodeCtrl.RefreshHierachy(); if (_initialPosition == 1) { _info.changeAmount.pos = Singleton <Studio.Studio> .Instance.cameraCtrl.targetPos; } _info.changeAmount.OnChange(); Studio.Studio.AddCtrlInfo((ObjectCtrlInfo)_ocir); _parent?.OnLoadAttach(!Object.op_Inequality((Object)_parentNode, (Object)null) ? _parent.treeNodeObject : _parentNode, (ObjectCtrlInfo)_ocir); _info.changeAmount.onChangePos += new Action(_ocir.UpdateLine); _info.changeAmount.onChangeRot += new Action(_ocir.UpdateLine); _ocir.ForceUpdateLine(); _ocir.visibleLine = _ocir.visibleLine; if (_ocir.isPlay) { _ocir.Play(); } else { _ocir.Stop(true); } return(_ocir); }
public static OCIRoute Add() { return(AddObjectRoute.Load(new OIRouteInfo(Studio.Studio.GetNewIndex()), (ObjectCtrlInfo)null, (TreeNodeObject)null, true, Studio.Studio.optionSystem.initialPosition)); }
public static OCIRoutePoint LoadPoint( OCIRoute _ocir, OIRoutePointInfo _rpInfo, int _initialPosition) { int index = !_ocir.listPoint.IsNullOrEmpty <OCIRoutePoint>() ? _ocir.listPoint.Count - 1 : -1; GameObject gameObject = CommonLib.LoadAsset <GameObject>("studio/base/00.unity3d", "p_RoutePoint", true, string.Empty); if (Object.op_Equality((Object)gameObject, (Object)null)) { Studio.Studio.DeleteIndex(_rpInfo.dicKey); return((OCIRoutePoint)null); } gameObject.get_transform().SetParent(_ocir.objectItem.get_transform()); GuideObject _guide = Singleton <GuideObjectManager> .Instance.Add(gameObject.get_transform(), _rpInfo.dicKey); _guide.isActive = false; _guide.scaleSelect = 0.1f; _guide.scaleRot = 0.05f; _guide.enablePos = index != -1; _guide.enableRot = index == -1; _guide.enableScale = false; _guide.mode = GuideObject.Mode.World; _guide.moveCalc = GuideMove.MoveCalc.TYPE2; TreeNodeObject childRoot = _ocir.treeNodeObject.childRoot; _ocir.treeNodeObject.childRoot = (TreeNodeObject)null; TreeNodeObject _treeNode = Studio.Studio.AddNode(_rpInfo.name, _ocir.treeNodeObject); _treeNode.treeState = _rpInfo.treeState; _treeNode.enableChangeParent = false; _treeNode.enableDelete = index != -1; _treeNode.enableAddChild = false; _treeNode.enableCopy = false; _treeNode.enableVisible = false; _guide.guideSelect.treeNodeObject = _treeNode; _ocir.treeNodeObject.childRoot = childRoot; OCIRoutePoint _ocirp = new OCIRoutePoint(_ocir, _rpInfo, gameObject, _guide, _treeNode); _ocir.listPoint.Add(_ocirp); _ocir.UpdateNumber(); _treeNode.onVisible += new TreeNodeObject.OnVisibleFunc(((ObjectCtrlInfo)_ocirp).OnVisible); _guide.isActiveFunc += new GuideObject.IsActiveFunc(((ObjectCtrlInfo)_ocirp).OnSelect); Studio.Studio.AddCtrlInfo((ObjectCtrlInfo)_ocirp); AddObjectRoute.InitAid(_ocirp); if (_initialPosition == 1) { if (index == -1) { _rpInfo.changeAmount.pos = _ocir.objectInfo.changeAmount.pos; } else { OCIRoutePoint ociRoutePoint = _ocir.listPoint[index]; _rpInfo.changeAmount.pos = _ocir.objectItem.get_transform().InverseTransformPoint(ociRoutePoint.position); } } _rpInfo.changeAmount.OnChange(); _rpInfo.changeAmount.onChangePosAfter += new Action(_ocir.UpdateLine); _rpInfo.changeAmount.onChangeRot += new Action(_ocir.UpdateLine); _ocirp.connection = _ocirp.connection; return(_ocirp); }