public override void LoadClothesFile(string _path) { base.LoadClothesFile(_path); this.female.UpdateBustSoftnessAndGravity(); this.skirtDynamic = AddObjectFemale.GetSkirtDynamic(this.charInfo.objClothes); this.ActiveFK(OIBoneInfo.BoneGroup.Skirt, this.oiCharInfo.activeFK[6], this.oiCharInfo.enableFK); }
public static OCICharFemale Add(string _path) { ChaControl chara = Singleton <Character> .Instance.CreateChara((byte)1, Singleton <Scene> .Instance.commonSpace, -1, (ChaFileControl)null); chara.chaFile.LoadCharaFile(_path, byte.MaxValue, true, true); chara.fileStatus.neckLookPtn = 3; OICharInfo _info = new OICharInfo(chara.chaFile, Studio.Studio.GetNewIndex()); return(AddObjectFemale.Add(chara, _info, (ObjectCtrlInfo)null, (TreeNodeObject)null, true, Studio.Studio.optionSystem.initialPosition)); }
public static OCICharFemale Load( OICharInfo _info, ObjectCtrlInfo _parent, TreeNodeObject _parentNode) { OCICharFemale ociCharFemale = AddObjectFemale.Add(Singleton <Character> .Instance.CreateChara((byte)1, Singleton <Scene> .Instance.commonSpace, -1, _info.charFile), _info, _parent, _parentNode, false, -1); foreach (KeyValuePair <int, List <ObjectInfo> > keyValuePair in _info.child) { KeyValuePair <int, List <ObjectInfo> > v = keyValuePair; AddObjectAssist.LoadChild(v.Value, (ObjectCtrlInfo)ociCharFemale, ociCharFemale.dicAccessoryPoint.First <KeyValuePair <TreeNodeObject, int> >((Func <KeyValuePair <TreeNodeObject, int>, bool>)(x => x.Value == v.Key)).Key); } return(ociCharFemale); }
public void AddFemale(string _path) { OCICharFemale ociCharFemale = AddObjectFemale.Add(_path); Singleton <UndoRedoManager> .Instance.Clear(); if (Studio.Studio.optionSystem.autoHide) { this.rootButtonCtrl.OnClick(-1); } if (!Studio.Studio.optionSystem.autoSelect || ociCharFemale == null) { return; } this.m_TreeNodeCtrl.SelectSingle(ociCharFemale.treeNodeObject, true); }
public static void LoadChild( ObjectInfo _child, ObjectCtrlInfo _parent = null, TreeNodeObject _parentNode = null) { switch (_child.kind) { case 0: OICharInfo _info = _child as OICharInfo; if (_info.sex == 1) { AddObjectFemale.Load(_info, _parent, _parentNode); break; } AddObjectMale.Load(_info, _parent, _parentNode); break; case 1: AddObjectItem.Load(_child as OIItemInfo, _parent, _parentNode); break; case 2: AddObjectLight.Load(_child as OILightInfo, _parent, _parentNode); break; case 3: AddObjectFolder.Load(_child as OIFolderInfo, _parent, _parentNode); break; case 4: AddObjectRoute.Load(_child as OIRouteInfo, _parent, _parentNode); break; case 5: AddObjectCamera.Load(_child as OICameraInfo, _parent, _parentNode); break; } }
private static bool CheckNameLoop(Transform _transform, string[] _target) { if (Object.op_Equality((Object)_transform, (Object)null)) { return(false); } if (((IEnumerable <string>)_target).Contains <string>(((Object)_transform).get_name())) { return(true); } if (_transform.get_childCount() == 0) { return(false); } for (int index = 0; index < _transform.get_childCount(); ++index) { if (AddObjectFemale.CheckNameLoop(_transform.GetChild(index), _target)) { return(true); } } return(false); }
public static DynamicBone[] GetSkirtDynamic(GameObject[] _objClothes) { if (((IList <GameObject>)_objClothes).IsNullOrEmpty <GameObject>()) { return((DynamicBone[])null); } string[] array = Singleton <Info> .Instance.dicBoneInfo.Where <KeyValuePair <int, Info.BoneInfo> >((Func <KeyValuePair <int, Info.BoneInfo>, bool>)(v => v.Value.group == 13)).Select <KeyValuePair <int, Info.BoneInfo>, string>((Func <KeyValuePair <int, Info.BoneInfo>, string>)(v => v.Value.bone)).ToArray <string>(); List <DynamicBone> dynamicBoneList = new List <DynamicBone>(); int[] numArray = new int[2] { 0, 1 }; foreach (int index in numArray) { DynamicBone[] skirtDynamic = AddObjectFemale.GetSkirtDynamic(_objClothes[index], array); if (!((IList <DynamicBone>)skirtDynamic).IsNullOrEmpty <DynamicBone>()) { dynamicBoneList.AddRange((IEnumerable <DynamicBone>)skirtDynamic); } } return(dynamicBoneList.ToArray()); }
private static OCICharFemale Add( ChaControl _female, OICharInfo _info, ObjectCtrlInfo _parent, TreeNodeObject _parentNode, bool _addInfo, int _initialPosition) { OCICharFemale ociCharFemale = new OCICharFemale(); ChaFileStatus _status = new ChaFileStatus(); _status.Copy(_female.fileStatus); _female.ChangeNowCoordinate(false, true); _female.Load(true); _female.InitializeExpression(1, true); ociCharFemale.charInfo = _female; ociCharFemale.charReference = (ChaReference)_female; ociCharFemale.preparation = (Preparation)_female.objAnim.GetComponent <Preparation>(); ociCharFemale.finalIK = _female.fullBodyIK; ociCharFemale.charInfo.hideMoz = false; for (int index = 0; index < 2; ++index) { GameObject gameObject = _female.objHair.SafeGet <GameObject>(index); if (Object.op_Inequality((Object)gameObject, (Object)null)) { AddObjectAssist.ArrangeNames(gameObject.get_transform()); } } AddObjectAssist.SetupAccessoryDynamicBones((OCIChar)ociCharFemale); AddObjectAssist.DisableComponent((OCIChar)ociCharFemale); ociCharFemale.objectInfo = (ObjectInfo)_info; GuideObject guideObject = Singleton <GuideObjectManager> .Instance.Add(((Component)_female).get_transform(), _info.dicKey); guideObject.scaleSelect = 0.1f; guideObject.scaleRot = 0.05f; guideObject.isActiveFunc += new GuideObject.IsActiveFunc(((ObjectCtrlInfo)ociCharFemale).OnSelect); guideObject.SetVisibleCenter(true); ociCharFemale.guideObject = guideObject; ociCharFemale.optionItemCtrl = (OptionItemCtrl)((Component)_female).get_gameObject().AddComponent <OptionItemCtrl>(); ociCharFemale.optionItemCtrl.animator = _female.animBody; ociCharFemale.optionItemCtrl.oiCharInfo = _info; _info.changeAmount.onChangeScale += new Action <Vector3>(ociCharFemale.optionItemCtrl.ChangeScale); ociCharFemale.charAnimeCtrl = ociCharFemale.preparation?.CharAnimeCtrl; if (Object.op_Implicit((Object)ociCharFemale.charAnimeCtrl)) { ociCharFemale.charAnimeCtrl.oiCharInfo = _info; } ociCharFemale.yureCtrl = ociCharFemale.preparation.YureCtrl; ociCharFemale.yureCtrl.Init((OCIChar)ociCharFemale); if (_info.animeInfo.group == 0 && _info.animeInfo.category == 2 && _info.animeInfo.no == 11) { int group = _info.animeInfo.group; int category = _info.animeInfo.category; int no = _info.animeInfo.no; float animeNormalizedTime = _info.animeNormalizedTime; ociCharFemale.LoadAnime(0, 1, 0, 0.0f); _female.animBody.Update(0.0f); _info.animeInfo.group = group; _info.animeInfo.category = category; _info.animeInfo.no = no; _info.animeNormalizedTime = animeNormalizedTime; } IKSolver ikSolver = ((IK)ociCharFemale.finalIK).GetIKSolver(); if (!ikSolver.get_initiated()) { ikSolver.Initiate(((Component)ociCharFemale.finalIK).get_transform()); } if (_addInfo) { Studio.Studio.AddInfo((ObjectInfo)_info, (ObjectCtrlInfo)ociCharFemale); } else { Studio.Studio.AddObjectCtrlInfo((ObjectCtrlInfo)ociCharFemale); } TreeNodeObject _parent1 = !Object.op_Inequality((Object)_parentNode, (Object)null) ? (_parent == null ? (TreeNodeObject)null : _parent.treeNodeObject) : _parentNode; TreeNodeObject treeNodeObject = Studio.Studio.AddNode(_info.charFile.parameter.fullname, _parent1); treeNodeObject.enableChangeParent = true; treeNodeObject.treeState = _info.treeState; treeNodeObject.onVisible += new TreeNodeObject.OnVisibleFunc(((ObjectCtrlInfo)ociCharFemale).OnVisible); treeNodeObject.enableVisible = true; treeNodeObject.visible = _info.visible; guideObject.guideSelect.treeNodeObject = treeNodeObject; ociCharFemale.treeNodeObject = treeNodeObject; _info.changeAmount.OnChange(); AddObjectAssist.InitBone((OCIChar)ociCharFemale, _female.objBodyBone.get_transform(), Singleton <Info> .Instance.dicBoneInfo); AddObjectAssist.InitIKTarget((OCIChar)ociCharFemale, _addInfo); AddObjectAssist.InitLookAt((OCIChar)ociCharFemale); AddObjectAssist.InitAccessoryPoint((OCIChar)ociCharFemale); ociCharFemale.voiceCtrl.ociChar = (OCIChar)ociCharFemale; ociCharFemale.InitKinematic(((Component)_female).get_gameObject(), ociCharFemale.finalIK, _female.neckLookCtrl, (DynamicBone[])null, AddObjectFemale.GetSkirtDynamic(_female.objClothes)); treeNodeObject.enableAddChild = false; Studio.Studio.AddCtrlInfo((ObjectCtrlInfo)ociCharFemale); _parent?.OnLoadAttach(!Object.op_Inequality((Object)_parentNode, (Object)null) ? _parent.treeNodeObject : _parentNode, (ObjectCtrlInfo)ociCharFemale); if (_initialPosition == 1) { _info.changeAmount.pos = Singleton <Studio.Studio> .Instance.cameraCtrl.targetPos; } ociCharFemale.LoadAnime(_info.animeInfo.group, _info.animeInfo.category, _info.animeInfo.no, _info.animeNormalizedTime); for (int index = 0; index < 5; ++index) { ociCharFemale.ActiveIK((OIBoneInfo.BoneGroup)(1 << index), _info.activeIK[index], false); } ociCharFemale.ActiveKinematicMode(OICharInfo.KinematicMode.IK, _info.enableIK, true); // ISSUE: object of a compiler-generated type is created foreach (\u003C\u003E__AnonType18 <OIBoneInfo.BoneGroup, int> anonType18 in ((IEnumerable <OIBoneInfo.BoneGroup>)FKCtrl.parts).Select <OIBoneInfo.BoneGroup, \u003C\u003E__AnonType18 <OIBoneInfo.BoneGroup, int> >((Func <OIBoneInfo.BoneGroup, int, \u003C\u003E__AnonType18 <OIBoneInfo.BoneGroup, int> >)((p, i) => new \u003C\u003E__AnonType18 <OIBoneInfo.BoneGroup, int>(p, i)))) { ociCharFemale.ActiveFK(anonType18.p, ociCharFemale.oiCharInfo.activeFK[anonType18.i], false); } ociCharFemale.ActiveKinematicMode(OICharInfo.KinematicMode.FK, _info.enableFK, true); for (int categoryNo = 0; categoryNo < _info.expression.Length; ++categoryNo) { ociCharFemale.charInfo.EnableExpressionCategory(categoryNo, _info.expression[categoryNo]); } ociCharFemale.animeSpeed = ociCharFemale.animeSpeed; ociCharFemale.animeOptionParam1 = ociCharFemale.animeOptionParam1; ociCharFemale.animeOptionParam2 = ociCharFemale.animeOptionParam2; foreach (byte num in _female.fileStatus.siruLv) { num = (byte)0; } _status.visibleSonAlways = _info.visibleSon; ociCharFemale.SetSonLength(_info.sonLength); ociCharFemale.SetVisibleSimple(_info.visibleSimple); ociCharFemale.SetSimpleColor(_info.simpleColor); AddObjectAssist.UpdateState((OCIChar)ociCharFemale, _status); return(ociCharFemale); }
private static DynamicBone[] GetSkirtDynamic(GameObject _object, string[] _target) { return(Object.op_Equality((Object)_object, (Object)null) ? (DynamicBone[])null : ((IEnumerable <DynamicBone>)_object.GetComponentsInChildren <DynamicBone>()).Where <DynamicBone>((Func <DynamicBone, bool>)(v => AddObjectFemale.CheckNameLoop(v.m_Root, _target))).ToArray <DynamicBone>()); }