예제 #1
0
파일: Float4Node.cs 프로젝트: keijiro/SSE
 protected override ShaderProperty InputPropertyFromOldInput()
 {
     var property = new Float4Property();
     property.PropertyName = _inputName;
     property.Float4 = _float4Value;
     return property;
 }
예제 #2
0
        protected override ShaderProperty InputPropertyFromOldInput()
        {
            var property = new Float4Property();

            property.PropertyName = _inputName;
            property.Float4       = _float4Value;
            return(property);
        }