public void Initialize() { _shaderName = _shaderName ?? "MyShader"; _shaderFallback = _shaderFallback ?? "Diffuse"; //Fog settings _fogModeOverride = _fogModeOverride ?? false; _fogColorOverride = _fogColorOverride ?? false; _fogColor = _fogColor ?? new Color(1.0f, 1.0f, 1.0f, 1.0f); _fogDensityOverride = _fogDensityOverride ?? false; _fogDensity = _fogDensity ?? 0.5f; _fogNearLinear = _fogNearLinear ?? 0.0f; _fogFarLinear = _fogFarLinear ?? 1.0f; //RenderType _renderTypeCustom = _renderTypeCustom ?? new EditorString(); _queueAdjust = _queueAdjust ?? 0; _enableLOD = _enableLOD ?? false; _lod = _lod ?? 100; _ignoreProjectors = _ignoreProjectors ?? false; //ColorMask _colorMaskR = _colorMaskR ?? true; _colorMaskG = _colorMaskG ?? true; _colorMaskB = _colorMaskB ?? true; _colorMaskA = _colorMaskA ?? true; _dualForward = _dualForward ?? false; _fullForwardShadows = _fullForwardShadows ?? false; _softVegetation = _softVegetation ?? false; _noAmbient = _noAmbient ?? false; _noLightmap = _noLightmap ?? false; _approxview = _approxview ?? false; _halfasview = _halfasview ?? false; _noForwardAdd = _noForwardAdd ?? false; _addShadow = _addShadow ?? false; }
public void Initialize() { _shaderName = _shaderName ?? ""; _shaderFallback = _shaderFallback ?? "Diffuse"; //Fog settings _fogModeOverride = _fogModeOverride ?? false; _fogColorOverride = _fogColorOverride ?? false; _fogColor = _fogColor ?? new Color( 1.0f, 1.0f, 1.0f, 1.0f); _fogDensityOverride = _fogDensityOverride ?? false; _fogDensity = _fogDensity ?? 0.5f; _fogNearLinear = _fogNearLinear ?? 0.0f; _fogFarLinear = _fogFarLinear ?? 1.0f; //RenderType _renderTypeCustom = _renderTypeCustom ?? new EditorString(); _queueAdjust = _queueAdjust ?? 0; _enableLOD = _enableLOD ?? false; _lod = _lod ?? 100; _ignoreProjectors = _ignoreProjectors ?? false; //ColorMask _colorMaskR = _colorMaskR ?? true; _colorMaskG = _colorMaskG ?? true; _colorMaskB = _colorMaskB ?? true; _colorMaskA = _colorMaskA ?? true; _dualForward = _dualForward ?? false; _fullForwardShadows = _fullForwardShadows ?? false; _softVegetation = _softVegetation ?? false; _noAmbient = _noAmbient ?? false; _noLightmap = _noLightmap ?? false; _approxview = _approxview ?? false; _halfasview = _halfasview ?? false; _noForwardAdd = _noForwardAdd ?? false; _addShadow = _addShadow ?? false; }
public void DrawCommentField() { GUILayout.Label("Comment"); // Instead of NormalGUILayout for copy/paste etc _comment = GUILayout.TextArea(Comment); // Texel Modified to text field, so it expands as needed. }
public void DrawCommentField() { GUILayout.Label ("Comment"); // Instead of NormalGUILayout for copy/paste etc _comment = GUILayout.TextArea (Comment); // Texel Modified to text field, so it expands as needed. }
public override void DrawProperties() { base.DrawProperties(); GUILayout.Label("Content"); _title = GUILayout.TextArea(_title); }
public override sealed void Initialize() { _title = _title ?? "Comment"; }
public override sealed void Initialize() { _title = _title ?? "Comment"; }
public override void DrawProperties() { base.DrawProperties(); GUILayout.Label( "Content" ); _title = GUILayout.TextArea( _title ); }