public Vector ComputeConstant() { Vector constant = new Vector((polynomOrder + 1) * elements.Length); for(int i = 0; i < elements.Length; i++) { constant.InjectMatrixAtPosition(elements[i].GetConstantSolution(Ground), i * (polynomOrder+1), 0); } return constant; }
public Vector GetOriginNodes() { Vector constant = new Vector((polynomOrder + 1) * elements.Length); for (int i = 0; i < elements.Length; i++) { constant.InjectMatrixAtPosition(elements[i].GetOriginNodes(), i * (polynomOrder + 1), 0); } return constant; }