static void Main() { TheClass testClass = new TheClass(); TheStruct testStruct = new TheStruct(); testClass.willIChange = "Not Changed"; testStruct.willIChange = "Not Changed"; ClassTaker(testClass); StructTaker(testStruct); Console.WriteLine("Class field = {0}", testClass.willIChange); Console.WriteLine("Struct field = {0}", testStruct.willIChange); // Keep the console window open in debug mode. Console.WriteLine("Press any key to exit."); Console.ReadKey(); }
static void ClassTaker(TheClass c) { c.willIChange = "Changed"; }