예제 #1
0
        public static CameraCollection Synchronized(CameraCollection nonSync)
        {
            CameraCollection sync = new CameraCollection();

            sync.innerHash = Hashtable.Synchronized(nonSync.innerHash);

            return(sync);
        }
예제 #2
0
        public CameraCollection Clone()
        {
            CameraCollection clone = new CameraCollection();

            clone.innerHash = (Hashtable)innerHash.Clone();

            return(clone);
        }
예제 #3
0
파일: Scene.cs 프로젝트: 628426/Strive.NET
		public void DropAll() {
			_models = new ModelCollection();
			_views = new Cameras.CameraCollection();
		}
예제 #4
0
 internal CameraCollectionEnumerator(CameraCollection enumerable)
 {
     innerEnumerator = enumerable.InnerHash.GetEnumerator();
 }
예제 #5
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 public CameraCollection(CameraCollection original)
 {
     innerHash = new Hashtable(original.innerHash);
 }
예제 #6
0
 public void DropAll()
 {
     _models = new ModelCollection();
     _views  = new Cameras.CameraCollection();
 }
예제 #7
0
		internal CameraCollectionEnumerator (CameraCollection enumerable)
		{
			innerEnumerator = enumerable.InnerHash.GetEnumerator();
		}
예제 #8
0
		public static CameraCollection Synchronized(CameraCollection nonSync)
		{
			CameraCollection sync = new CameraCollection();
			sync.innerHash = Hashtable.Synchronized(nonSync.innerHash);

			return sync;
		}
예제 #9
0
		public CameraCollection Clone()
		{
			CameraCollection clone = new CameraCollection();
			clone.innerHash = (Hashtable) innerHash.Clone();
			
			return clone;
		}
예제 #10
0
		public CameraCollection(CameraCollection original)
		{
			innerHash = new Hashtable (original.innerHash);
		}