예제 #1
0
        protected override void ChooseEffect(GraphicsDevice graphicsDevice)
        {
            // TODO: Free previous descriptor sets and layouts?

            // Looks like the effect changed, it needs a recompilation
            var compilerParameters = new CompilerParameters
            {
                EffectParameters = EffectCompilerParameters,
            };

            foreach (var effectParameterKey in Parameters.ParameterKeyInfos)
            {
                if (effectParameterKey.Key.Type == ParameterKeyType.Permutation)
                {
                    // TODO GRAPHICS REFACTOR avoid direct access, esp. since permutation values might be separated from Objects at some point
                    compilerParameters.SetObject(effectParameterKey.Key, Parameters.ObjectValues[effectParameterKey.BindingSlot]);
                }
            }

            effect = effectSystem.LoadEffect(effectName, compilerParameters).WaitForResult();
        }
예제 #2
0
        /// <summary>
        /// Creates an effect.
        /// </summary>
        /// <param name="effectSystem">The effect system.</param>
        /// <param name="effectName">Name of the effect.</param>
        /// <returns>A new instance of an effect.</returns>
        public static TaskOrResult <Effect> LoadEffect(this EffectSystem effectSystem, string effectName)
        {
            var compilerParameters = new CompilerParameters();

            return(effectSystem.LoadEffect(effectName, compilerParameters));
        }