protected override void DrawCore(RenderContext context, RenderDrawContext drawContext) { using (drawContext.PushRenderTargetsAndRestore()) { VoxelRenderer?.Draw(drawContext, ShadowMapRenderer_notPrivate); } base.DrawCore(context, drawContext); }
protected override void CollectCore(RenderContext context) { VoxelRenderer?.Collect(Context, ShadowMapRenderer_notPrivate); base.CollectCore(context); }