internal static void Dispose() { _font = null; _fontSmall = null; _uiTextureRegionAtlas = null; _uiStylesheet = null; Stylesheet.Current = null; if (_assetManager != null) { _assetManager.ClearCache(); _assetManager = null; } _whiteRegion = null; if (_white != null) { _white.Dispose(); _white = null; } #if !STRIDE if (_uiRasterizerState != null) { _uiRasterizerState.Dispose(); _uiRasterizerState = null; } #endif }