public void Compile(GraphicsDevice graphicsDevice, EffectDescriptorSetReflection descriptorSetLayouts, EffectBytecode effectBytecode) { hasResourceRenaming = graphicsDevice.Features.HasResourceRenaming; resourceGroupBindings = new ResourceGroupBinding[descriptorSetLayouts.Layouts.Count]; for (int setIndex = 0; setIndex < descriptorSetLayouts.Layouts.Count; setIndex++) { var layout = descriptorSetLayouts.Layouts[setIndex].Layout; if (layout == null) { resourceGroupBindings[setIndex] = new ResourceGroupBinding { ConstantBufferSlot = -1 }; continue; } var resourceGroupBinding = new ResourceGroupBinding(); for (int resourceIndex = 0; resourceIndex < layout.Entries.Count; resourceIndex++) { var layoutEntry = layout.Entries[resourceIndex]; if (layoutEntry.Class == EffectParameterClass.ConstantBuffer) { var constantBuffer = effectBytecode.Reflection.ConstantBuffers.First(x => x.Name == layoutEntry.Key.Name); resourceGroupBinding.ConstantBufferSlot = resourceIndex; resourceGroupBinding.ConstantBufferPreallocated = Buffer.Constant.New(graphicsDevice, constantBuffer.Size, graphicsDevice.Features.HasResourceRenaming ? GraphicsResourceUsage.Dynamic : GraphicsResourceUsage.Default); } } resourceGroupBindings[setIndex] = resourceGroupBinding; } }
public void Compile(GraphicsDevice graphicsDevice, EffectDescriptorSetReflection descriptorSetLayouts, EffectBytecode effectBytecode) { descriptorSetBindings = new BindingOperation[descriptorSetLayouts.Layouts.Count][]; for (int setIndex = 0; setIndex < descriptorSetLayouts.Layouts.Count; setIndex++) { var layout = descriptorSetLayouts.Layouts[setIndex].Layout; if (layout == null) { continue; } var bindingOperations = new List <BindingOperation>(); for (int resourceIndex = 0; resourceIndex < layout.Entries.Count; resourceIndex++) { var layoutEntry = layout.Entries[resourceIndex]; // Find it in shader reflection foreach (var resourceBinding in effectBytecode.Reflection.ResourceBindings) { if (resourceBinding.Stage == ShaderStage.None) { continue; } if (resourceBinding.KeyInfo.Key == layoutEntry.Key) { bindingOperations.Add(new BindingOperation { EntryIndex = resourceIndex, Class = resourceBinding.Class, Stage = resourceBinding.Stage, SlotStart = resourceBinding.SlotStart, ImmutableSampler = layoutEntry.ImmutableSampler, }); } } } descriptorSetBindings[setIndex] = bindingOperations.Count > 0 ? bindingOperations.ToArray() : null; } }
public static EffectDescriptorSetReflection New(GraphicsDevice graphicsDevice, EffectBytecode effectBytecode, List <string> effectDescriptorSetSlots, string defaultSetSlot) { // Find resource groups // TODO: We should precompute most of that at compile time in BytecodeReflection // just waiting for format to be more stable var descriptorSetLayouts = new EffectDescriptorSetReflection { DefaultSetSlot = defaultSetSlot }; foreach (var effectDescriptorSetSlot in effectDescriptorSetSlots) { // Find all resources related to this slot name // NOTE: Ordering is mirrored by GLSL layout in Vulkan var descriptorSetLayoutBuilder = new DescriptorSetLayoutBuilder(); bool hasBindings = false; foreach (var resourceBinding in effectBytecode.Reflection.ResourceBindings .Where(x => x.ResourceGroup == effectDescriptorSetSlot || (effectDescriptorSetSlot == defaultSetSlot && (x.ResourceGroup == null || x.ResourceGroup == "Globals"))) .GroupBy(x => new { Key = x.KeyInfo.Key, Class = x.Class, Type = x.Type, ElementType = x.ElementType.Type, SlotCount = x.SlotCount, LogicalGroup = x.LogicalGroup }) .OrderBy(x => x.Key.Class == EffectParameterClass.ConstantBuffer ? 0 : 1)) // Note: Putting cbuffer first for now { SamplerState samplerState = null; if (resourceBinding.Key.Class == EffectParameterClass.Sampler) { var matchingSamplerState = effectBytecode.Reflection.SamplerStates.FirstOrDefault(x => x.Key == resourceBinding.Key.Key); if (matchingSamplerState != null) { samplerState = SamplerState.New(graphicsDevice, matchingSamplerState.Description); } } hasBindings = true; descriptorSetLayoutBuilder.AddBinding(resourceBinding.Key.Key, resourceBinding.Key.LogicalGroup, resourceBinding.Key.Class, resourceBinding.Key.Type, resourceBinding.Key.ElementType, resourceBinding.Key.SlotCount, samplerState); } descriptorSetLayouts.AddLayout(effectDescriptorSetSlot, hasBindings ? descriptorSetLayoutBuilder : null); } return(descriptorSetLayouts); }
private RootSignature(GraphicsDevice graphicsDevice, EffectDescriptorSetReflection effectDescriptorSetReflection) : base(graphicsDevice) { this.EffectDescriptorSetReflection = effectDescriptorSetReflection; }
public static RootSignature New(GraphicsDevice graphicsDevice, EffectDescriptorSetReflection effectDescriptorSetReflection) { return(new RootSignature(graphicsDevice, effectDescriptorSetReflection)); }