/// <summary> /// Initializes a new instance of the <see cref="DockingLayoutManager"/> class. /// </summary> /// <param name="gameStudioWindow">The Game Studio window that contains the docking layout.</param> /// <param name="session">The session opened in the Game Studio.</param> public DockingLayoutManager(GameStudioWindow gameStudioWindow, SessionViewModel session) { if (gameStudioWindow == null) { throw new ArgumentNullException(nameof(gameStudioWindow)); } if (session == null) { throw new ArgumentNullException(nameof(session)); } this.gameStudioWindow = gameStudioWindow; this.session = session; }
private static async void Startup(UFile initialSessionPath) { try { InitializeLanguageSettings(); var serviceProvider = InitializeServiceProvider(); try { PackageSessionPublicHelper.FindAndSetMSBuildVersion(); } catch (Exception e) { var message = "Could not find a compatible version of MSBuild.\r\n\r\n" + "Check that you have a valid installation with the required workloads, or go to [www.visualstudio.com/downloads](https://www.visualstudio.com/downloads) to install a new one.\r\n\r\n" + e; await serviceProvider.Get <IEditorDialogService>().MessageBox(message, Core.Presentation.Services.MessageBoxButton.OK, Core.Presentation.Services.MessageBoxImage.Error); app.Shutdown(); return; } // We use a MRU that contains the older version projects to display in the editor var mru = new MostRecentlyUsedFileCollection(InternalSettings.LoadProfileCopy, InternalSettings.MostRecentlyUsedSessions, InternalSettings.WriteFile); mru.LoadFromSettings(); var editor = new GameStudioViewModel(serviceProvider, mru); AssetsPlugin.RegisterPlugin(typeof(StrideDefaultAssetsPlugin)); AssetsPlugin.RegisterPlugin(typeof(StrideEditorPlugin)); // Attempt to load the startup session, if available if (!UPath.IsNullOrEmpty(initialSessionPath)) { var sessionLoaded = await editor.OpenInitialSession(initialSessionPath); if (sessionLoaded == true) { var mainWindow = new GameStudioWindow(editor); Application.Current.MainWindow = mainWindow; WindowManager.ShowMainWindow(mainWindow); return; } } // No session successfully loaded, open the new/open project window bool?completed; // The user might cancel after chosing a template to instantiate, in this case we'll reopen the window var startupWindow = new ProjectSelectionWindow { WindowStartupLocation = WindowStartupLocation.CenterScreen, ShowInTaskbar = true, }; var viewModel = new NewOrOpenSessionTemplateCollectionViewModel(serviceProvider, startupWindow); startupWindow.Templates = viewModel; startupWindow.ShowDialog(); // The user selected a template to instantiate if (startupWindow.NewSessionParameters != null) { // Clean existing entry in the MRU data var directory = startupWindow.NewSessionParameters.OutputDirectory; var name = startupWindow.NewSessionParameters.OutputName; var mruData = new MRUAdditionalDataCollection(InternalSettings.LoadProfileCopy, GameStudioInternalSettings.MostRecentlyUsedSessionsData, InternalSettings.WriteFile); mruData.RemoveFile(UFile.Combine(UDirectory.Combine(directory, name), new UFile(name + SessionViewModel.SolutionExtension))); completed = await editor.NewSession(startupWindow.NewSessionParameters); } // The user selected a path to open else if (startupWindow.ExistingSessionPath != null) { completed = await editor.OpenSession(startupWindow.ExistingSessionPath); } // The user cancelled from the new/open project window, so exit the application else { completed = true; } if (completed != true) { var windowsClosed = new List <Task>(); foreach (var window in Application.Current.Windows.Cast <Window>().Where(x => x.IsLoaded)) { var tcs = new TaskCompletionSource <int>(); window.Unloaded += (s, e) => tcs.SetResult(0); windowsClosed.Add(tcs.Task); } await Task.WhenAll(windowsClosed); // When a project has been partially loaded, it might already have initialized some plugin that could conflict with // the next attempt to start something. Better start the application again. var commandLine = string.Join(" ", Environment.GetCommandLineArgs().Skip(1).Select(x => $"\"{x}\"")); var process = new Process { StartInfo = new ProcessStartInfo(typeof(Program).Assembly.Location, commandLine) }; process.Start(); app.Shutdown(); return; } if (editor.Session != null) { // If a session was correctly loaded, show the main window var mainWindow = new GameStudioWindow(editor); Application.Current.MainWindow = mainWindow; WindowManager.ShowMainWindow(mainWindow); } else { // Otherwise, exit. app.Shutdown(); } } catch (Exception) { app.Shutdown(); } }