protected override void Initialize() { ContentManagerFacade.buildGameContentManager(this); manager = new SpriteManager(this, new Ryu(new Vector2(440, 150)), new Ryu(new Vector2(440, 330))); Components.Add(manager); base.Initialize(); }
protected override void Initialize() { manager = new SpriteManager(this,new Ryu(this),null); Components.Add(manager); base.Initialize(); }