public Skybox(GraphicsDevice device) { float x = 0.525731f; float z = 0.850651f; var vertices = new SkyboxVertex[12] { new SkyboxVertex(-x, 0f, z), new SkyboxVertex(x, 0f, z), new SkyboxVertex(-x, 0f, -z), new SkyboxVertex(x, 0f, -z), new SkyboxVertex(0f, z, x), new SkyboxVertex(0f, z, -x), new SkyboxVertex(0f, -z, x), new SkyboxVertex(0f, -z, -x), new SkyboxVertex(z, x, 0f), new SkyboxVertex(-z, x, 0f), new SkyboxVertex(z, -x, 0f), new SkyboxVertex(-z, -x, 0f), }; var indices = new int[60] { 1,4,0, 4,9,0, 4,5,9, 8,5,4, 1,8,4, 1,10,8, 10,3,8, 8,3,5, 3,2,5, 3,7,2, 3,10,7, 10,6,7, 6,11,7, 6,0,11, 6,1,0, 10,1,6, 11,0,9, 2,11,9, 5,2,9, 11,2,7 }; vertexBuffer = Buffer<SkyboxVertex>.New(device, vertices, BufferFlags.VertexBuffer); indexBuffer = Buffer<int>.New(device, indices, BufferFlags.IndexBuffer); skyboxEffect = EffectLoader.Load(@"Graphics/Shaders/Skybox.fx"); skyboxTex = Texture2D.Load(device, @"G:\Users\Athrun\Documents\Stratum\trunk\src\Stratum\WorldEngine\Earth\milkyWay.tif"); }
public Skybox(GraphicsDevice device) { float x = 0.525731f; float z = 0.850651f; var vertices = new SkyboxVertex[12] { new SkyboxVertex(-x, 0f, z), new SkyboxVertex(x, 0f, z), new SkyboxVertex(-x, 0f, -z), new SkyboxVertex(x, 0f, -z), new SkyboxVertex(0f, z, x), new SkyboxVertex(0f, z, -x), new SkyboxVertex(0f, -z, x), new SkyboxVertex(0f, -z, -x), new SkyboxVertex(z, x, 0f), new SkyboxVertex(-z, x, 0f), new SkyboxVertex(z, -x, 0f), new SkyboxVertex(-z, -x, 0f), }; var indices = new int[60] { 1, 4, 0, 4, 9, 0, 4, 5, 9, 8, 5, 4, 1, 8, 4, 1, 10, 8, 10, 3, 8, 8, 3, 5, 3, 2, 5, 3, 7, 2, 3, 10, 7, 10, 6, 7, 6, 11, 7, 6, 0, 11, 6, 1, 0, 10, 1, 6, 11, 0, 9, 2, 11, 9, 5, 2, 9, 11, 2, 7 }; vertexBuffer = Buffer <SkyboxVertex> .New(device, vertices, BufferFlags.VertexBuffer); indexBuffer = Buffer <int> .New(device, indices, BufferFlags.IndexBuffer); skyboxEffect = EffectLoader.Load(@"Graphics/Shaders/Skybox.fx"); skyboxTex = Texture2D.Load(device, @"G:\Users\Athrun\Documents\Stratum\trunk\src\Stratum\WorldEngine\Earth\milkyWay.tif"); }