private static void StrategyDesignPattern() { var queen = new Queen(); var king = new King(); var knight = new Knight(); var troll = new Troll(); var knife = new KnifeBehaviour(); var bowAndArrow = new BowandArrowBehaviour(); var sword = new SwordBehaviour(); var axe = new AxeBehaviour(); Console.WriteLine("Strategy Pattern Example:"); Console.WriteLine("-------------------------------------------------------------------"); /////QUEEN Console.WriteLine("Character selected: Queen"); queen.fight(); queen.setWeapon(knife); queen.fight(); //KING Console.WriteLine("Character selected: King"); king.fight(); king.setWeapon(bowAndArrow); king.fight(); //KNIGHT Console.WriteLine("Character selected: Knight"); knight.fight(); knight.setWeapon(bowAndArrow); knight.fight(); //TROLL Console.WriteLine("Character selected: Troll"); troll.fight(); troll.setWeapon(knife); troll.fight(); Console.WriteLine("-------------------------------------------------------------------"); }
public King() { weapon = new KnifeBehaviour(); }