/// <summary> Collision point of two lines. </summary> public static Vector2d Collide(LineLinear2d pLine1, LineLinear2d pLine2) { return(Collide(pLine1.A, pLine1.B, pLine1.C, pLine2.A, pLine2.B, pLine2.C)); }
/// <summary> Collision point of two lines. </summary> /// <param name="pLine">Line to collision.</param> /// <returns>Collision point.</returns> public Vector2d Collide(LineLinear2d pLine) { return(Collide(this, pLine)); }