public bool hasUnit(Player player) { foreach (Unit u in player.Units) { if (u.POS_X == x && u.POS_Y == y && u.POS_Z == z) return true; } return false; }
public WC_DestroyAll(Player enemy) { this.enemy = enemy; }
public WC_ConquerCells(Player player, List<Cell> cells) { throw new System.NotImplementedException(); }