public StoryValueResult Clone() { StoryValueResult val = new StoryValueResult(); val.m_HaveValue = m_HaveValue; val.m_Value = m_Value; return(val); }
static public int get_Value(IntPtr l) { try { StorySystem.StoryValueResult self = (StorySystem.StoryValueResult)checkSelf(l); pushValue(l, true); pushValue(l, self.Value); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { StorySystem.StoryValueResult o; o = new StorySystem.StoryValueResult(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_Value(IntPtr l) { try { StorySystem.StoryValueResult self = (StorySystem.StoryValueResult)checkSelf(l); System.Object v; checkType(l, 2, out v); self.Value = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void SetProxy(StorySystem.StoryValueResult result) { var err = LuaFunctionHelper.BeginCall(m_Cs2Lua_SetProxy); LuaFunctionHelper.PushValue(Self); LuaFunctionHelper.PushValue(result); var end_call_res = LuaFunctionHelper.EndCall(err); if (end_call_res) { LuaFunctionHelper.BeginGetResult(err); LuaFunctionHelper.EndGetResult(); } else { } }
protected abstract void UpdateValue(StoryInstance instance, ValueParamType _params, StoryValueResult result);