public TryGetVariable ( string varName, object &val ) : bool | ||
varName | string | |
val | object | |
리턴 | bool |
public void Evaluate(StoryInstance instance, StoryMessageHandler handler, BoxedValue iterator, BoxedValueList args) { string name = m_VariableName; if (!string.IsNullOrEmpty(name)) { m_HaveValue = instance.TryGetVariable(name, out m_Value); } else { m_Value.SetNullObject(); m_HaveValue = true; } }
public void Evaluate(StoryInstance instance, StoryMessageHandler handler, BoxedValue iterator, BoxedValueList args) { if (IsConst) { return; } if (m_ArgIndex >= 0 && m_ArgIndex < args.Count) { m_Value = args[m_ArgIndex]; m_HaveValue = true; } else if (m_ArgIndex == c_Iterator) { m_Value = iterator; m_HaveValue = true; } else if (null != m_Proxy) { m_Proxy.Evaluate(instance, handler, iterator, args); if (m_Proxy.HaveValue) { m_Value = m_Proxy.Value; m_HaveValue = true; } else { m_HaveValue = false; } } else { string name = string.Empty; if (null != m_LocalName) { name = m_LocalName; } else if (null != m_GlobalName) { name = m_GlobalName; } else if (null != m_StackName) { name = m_StackName; } if (!string.IsNullOrEmpty(name)) { m_HaveValue = instance.TryGetVariable(name, out m_Value); } } }
static public int TryGetVariable(IntPtr l) { try { StorySystem.StoryInstance self = (StorySystem.StoryInstance)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; var ret = self.TryGetVariable(a1, out a2); pushValue(l, true); pushValue(l, ret); pushValue(l, a2); return(3); } catch (Exception e) { return(error(l, e)); } }