// generate a completely new story public IStory generateStory(int numMainCharacters = 1, int numOfTargetCharacters = 1, int numOfAreas = 0) { // mkae sure there is data to use LoadData(); // pick a plot to use IStory newStory = new Story(getPlot()); Random randomNumber = new Random(); // create a new random story // create main characters for (int i = 0; i < numMainCharacters; i++) { newStory.addMainCharacter(getCharacter()); // get random character } for (int i = 0; i < numOfTargetCharacters; i++) { newStory.addEnemyCharacter(getCharacter()); // get random character } // find how many areas to create if(numOfAreas == 0) { numOfAreas = getRandomNumber(3) + 3; } // create x amonut of areas for (int i = 0; i < numOfAreas; i++) { newStory.addAreaType(getAreaType()); // create areas } // update plot based upon goal return newStory; }
public Game(Story newstory) { Story = newstory; Init(); }