예제 #1
0
 void RoomDlg_MouseUp(object sender, MouseEventArgs e)
 {
     mDragObject = null;
     mDragDepth = false;
     if (mMode == ViewMode.Deepmap)
         mDragDepthBottom = false;
     if (mMode == ViewMode.Inventory)
     {
         mDragMode = DragMode.DragNone;
         this.Cursor = Cursors.Default;
     }
     if (mMode == ViewMode.Specialfx)
     {
         mDragMode = DragMode.DragNone;
     }
 }
예제 #2
0
 void RoomDlg_MouseDown(object sender, MouseEventArgs e)
 {
     Point click = new Point(e.X, e.Y);
     Vec2i pos = new Vec2i(e.X, e.Y);
     mMousePos = pos;
     if (mMode == ViewMode.Objects)
     {
         bool dragDepthFound = false;
         foreach (ObjectInstance obj in mRoom.Objects)
         {
             if (obj.Layer != 1)
                 continue;
             Vec2i depthcenter = new Vec2i(obj.Position.x, obj.Depth * mData.WalkGridSize/2 - mData.WalkGridSize / 4);
             if ((depthcenter - pos - mRoom.ScrollOffset).length() <= 5)
             {
                 mDragObject = obj;
                 mDragOffset = depthcenter - pos;
                 mDragDepth = true;
                 dragDepthFound = true;
                 break;
             }
         }
         if (!dragDepthFound)
         {
             mDragDepth = false;
             bool dragSecond = e.Button == MouseButtons.Middle;
             mDragObject = getObjectAt(pos + mRoom.ScrollOffset, dragSecond);
             mControl.SelectedObject = mDragObject;
             if (mDragObject != null)
             {
                 mDragOffset = mDragObject.getPosition() - pos;
             }
         }
         if (e.Button == MouseButtons.Right)
         {
             if (mDragObject != null)
             {
                 if (mDragObject.GetType() == typeof(ObjectInstance))
                     menuObject.Items[2].Text = "Show in Object window";
                 else
                     menuObject.Items[2].Text = "Show in Character window";
                 menuObject.Show(this, click);
             }
             else
                 menuRemoveBackground.Show(this, click);
         }
     }
     else if (mMode == ViewMode.Walkmap)
     {
         if (e.Button == MouseButtons.Right)
         {
             Vec2i cp = clickToWalkmap(e.X, e.Y);
             ToolStripMenuItem it = menuWalkmap.Items[9] as ToolStripMenuItem;
             if (mRoom.Walkmap[cp.x, cp.y].hasScript)
             {
                 it.Enabled = true;
             }
             else
                 it.Enabled = false;
             menuWalkmap.Show(this, click);
             return;
         }
         modifyWalkmap(pos.x, pos.y);
         mDragDepth = true;
     }
     else if (mMode == ViewMode.Deepmap)
     {
         int depth = (e.Y+mData.WalkGridSize/2+mRoom.ScrollOffset.y) / mData.WalkGridSize;
         if (depth == mRoom.Depthmap.x)
             mDragDepth = true;
         if (depth == mRoom.Depthmap.y)
             mDragDepthBottom = true;
     }
     else if (mMode == ViewMode.Inventory)
     {
         if (mRoom.HasInventory)
         {
             if (e.Button == MouseButtons.Right)
             {
                 menuInventory.Show(this, click);
             }
             int sizex = mRoom.InvSize.x * ((int)(50 * mRoom.InvScale.x) + mRoom.InvSpacing) + 30;
             int sizey = mRoom.InvSize.y * ((int)(50 * mRoom.InvScale.y) + mRoom.InvSpacing) + 5;
             int ydown = -mRoom.ScrollOffset.y + mRoom.InvPos.y + sizey;
             int xmiddle = -mRoom.ScrollOffset.x + mRoom.InvPos.x + sizex / 2;
             int ymiddle = -mRoom.ScrollOffset.y + mRoom.InvPos.y + sizey / 2;
             int xright = -mRoom.ScrollOffset.x + mRoom.InvPos.x + sizex;
             int xleft = -mRoom.ScrollOffset.x + mRoom.InvPos.x;
             int yup = -mRoom.ScrollOffset.y + mRoom.InvPos.y;
             //bottom
             if (e.X >= xmiddle - 15 && e.X <= xmiddle + 15)
             {
                 if (e.Y <= ydown + 3 && e.Y >= ydown - 5 - 3)
                 {
                     mDragMode = DragMode.DragBottom;
                     mDragOffset.y = e.Y - ydown;
                 }
                 else
                     mDragMode = DragMode.DragNone;
             }
             //right
             else if (e.Y >= ymiddle - 15 && e.Y <= ymiddle + 15)
             {
                 if (e.X <= xright + 3 && e.X >= xright - 5 - 3)
                 {
                     mDragMode = DragMode.DragRight;
                     mDragOffset.x = e.X - xright;
                 }
                 else
                     mDragMode = DragMode.DragNone;
             }
             //corner
             else if (e.X >= xright - 11 - 3 && e.X <= xright + 3)
             {
                 if (e.Y >= ydown - 11 - 3 && e.Y <= ydown + 3)
                     mDragMode = DragMode.DragCorner;
                 else
                     mDragMode = DragMode.DragNone;
             }
             else
                 mDragMode = DragMode.DragNone;
             //elsewhere on inventory
             if (mDragMode == DragMode.DragNone && e.X >= xleft && e.X <= xright)
             {
                 if (e.Y >= yup && e.Y <= ydown)
                 {
                     mDragMode = DragMode.DragPosition;
                     mDragOffset = new Vec2i(e.X, e.Y) - mRoom.InvPos;
                 }
             }
         }
         else
         {
             if (e.Button == MouseButtons.Right)
             {
                 return;
             }
             mRoom.InvPos = new Vec2i(e.X + mRoom.ScrollOffset.x, e.Y + mRoom.ScrollOffset.y);
             mRoom.InvScale = new Vec2f(1.0f, 1.0f);
             mRoom.HasInventory = true;
             mDragMode = DragMode.DragCorner;
             this.Cursor = Cursors.SizeNWSE;
         }
     }
     else if (mMode == ViewMode.Specialfx)
     {
         Vec2i clickpos = pos;
         clickpos += mRoom.ScrollOffset;
         for (int shapeidx = 0; shapeidx < mRoom.FXShapes.Count; ++shapeidx)
         {
             FxShape shape = (FxShape)mRoom.FXShapes[shapeidx];
             if (!shape.Active)
                 continue;
             Vec2i center = new Vec2i();
             for (int i = 0; i < shape.Positions.Length; ++i)
             {
                 if ((shape.Positions[i] - clickpos).length() <= 4)
                 {
                     mDragMode = DragMode.DragCorner;
                     mDraggingShape = shape;
                     mShapeIndex = i;
                     mDragOffset = clickpos - center;
                     return;
                 }
                 center += shape.Positions[i];
             }
             center /= shape.Positions.Length;
             if ((center - clickpos).length() <= 10)
             {
                 mDragMode = DragMode.DragPosition;
                 mDraggingShape = shape;
                 mDragOffset = pos;
                 break;
             }
             Vec2i depthcenter = new Vec2i(center.x, (int)((shape.Depth + 0.5f) * mData.WalkGridSize - mData.WalkGridSize / 2));
             if ((depthcenter - clickpos).length() <= 5)
             {
                 mDragMode = DragMode.DragBottom;
                 mDraggingShape = shape;
                 mDragOffset = depthcenter - pos;
                 return;
             }
         }
     }
 }