public void Riki() { var me = ObjectManager.LocalHero; Ability zip = me.Spellbook.Spell4; Hero Riki = ObjectManager.GetEntities <Hero>().Where(x => x.ClassID == ClassID.CDOTA_Unit_Hero_Riki).FirstOrDefault(); if (Riki != null) { var Smoke = Riki.Spellbook.Spell1; var SmokePosition = me.Position; var Smokelvl = Smoke.Level; SmokePosition.X = Riki.Position.X + Convert.ToSingle(200 * Math.Cos(Riki.Rotation)); SmokePosition.Y = Riki.Position.Y + Convert.ToSingle(200 * Math.Sin(Riki.Rotation)); var zipTarget = ZipZap.ZipFacingDirection(me, (350 + 25 * Smokelvl)); if (// IsFacing(Riki, me) && Riki.IsAttacking() && Smoke.Cooldown == 0 && Distance2D(Riki, SmokePosition) <= 250 + 25 * Smokelvl + 50 ) { if (Utils.SleepCheck("RikiDodge")) { me.Stop(); PowerTread.changePowerTread(); zip.UseAbility(zipTarget); Utils.Sleep(700, "RikiDodge"); } } } }
public void DeathProphet() { var me = ObjectManager.LocalHero; Ability zip = me.Spellbook.Spell4; Hero DP = ObjectManager.GetEntities <Hero>().Where(x => x.ClassID == ClassID.CDOTA_Unit_Hero_DeathProphet).FirstOrDefault(); if (DP != null) { var Silence = DP.Spellbook.SpellW; var CirclePoint = me.Position; CirclePoint.X = DP.Position.X + Convert.ToSingle(450 * Math.Cos(DP.RotationRad)); CirclePoint.Y = DP.Position.Y + Convert.ToSingle(450 * Math.Sin(DP.RotationRad)); var zipTarget = ZipZap.ZipFacingDirection(me, 150); if (Silence.IsInAbilityPhase && me.Distance2D(DP) < 1000 && Distance2D(me.Position, CirclePoint) <= 500 && // slightly inaccurate, but should be ok Utils.SleepCheck("DPDodge") ) { me.Stop(); PowerTread.changePowerTread(); zip.UseAbility(zipTarget); Utils.Sleep(700, "DPDodge"); } } }
public void Centaur() { var me = ObjectManager.LocalHero; Ability zip = me.Spellbook.Spell4; Hero Centaur = ObjectManager.GetEntities <Hero>().Where(x => x.ClassID == ClassID.CDOTA_Unit_Hero_Centaur).FirstOrDefault(); if ( Centaur != null) { Ability HoofStomp = Centaur.Spellbook.Spell1; Ability DoubleEdge = Centaur.Spellbook.Spell2; try { var zipTarget = ZipZap.ZipFacingDirection(me, 200); if (Utils.SleepCheck("HoofDodge") && HoofStomp.IsInAbilityPhase && Distance2D(Centaur, me) <= 350 - me.HullRadius) { PowerTread.changePowerTread(); zip.UseAbility(zipTarget); Utils.Sleep(1000, "HoofDodge"); } } catch { } } }
public static Vector3 ChaseToEnemy(Hero me, Hero EnemyTargetHero) { var zipTarget = ZipZap.ZipFacingMouse(me, (!me.NetworkActivity.Equals(NetworkActivity.Idle)) ? (Convert.ToSingle(me.Distance2D(Game.MousePosition) > 300 ? 100 : 50)) : 10); //var zipTarget = ZipZap.ZipFacingEnemy(me, EnemyTargetHero, 100); var attackRange = 550; var TargetDistance = me.Distance2D(EnemyTargetHero); if (TargetDistance > attackRange && TargetDistance < 2000) { //Console.WriteLine("Distance > 650"); //zipTarget.X = me.Position.X + (EnemyTargetHero.Position.X - me.Position.X) * (TargetDistance - attackRange + 450) / TargetDistance; //zipTarget.Y = me.Position.Y + (EnemyTargetHero.Position.Y - me.Position.Y) * (TargetDistance - attackRange + 450) / TargetDistance; zipTarget = me.Spellbook.SpellR.GetPrediction(EnemyTargetHero); //zipTarget.X = EnemyTargetHero.Position.X; //zipTarget.Y = EnemyTargetHero.Position.Y; //zipTarget.Z = me.Position.Z; } else if (TargetDistance < 300) { { //Console.WriteLine("Distance < 300"); zipTarget = ZipZap.ZipFacingDirection(me, 50); } } else // 300 < D < attackrange + 100 { //Console.WriteLine("300 < Distance < 650"); zipTarget = ZipZap.ZipFacingDirection(me, 50); } return(zipTarget); }
public void Lion() { var me = ObjectManager.LocalHero; Ability zip = me.Spellbook.Spell4; #region Lion; finger of death try { Hero Lion = ObjectManager.GetEntities <Hero>().Where(x => x.ClassID == ClassID.CDOTA_Unit_Hero_Lion).FirstOrDefault(); if (Lion != null) { if (!FingerOnMe && Lion.Spellbook.SpellR.IsInAbilityPhase) { if (ObjectManager.GetEntities <Hero>() .Where(x => Distance2D(x, Lion) < 1500 && x.Team == me.Team) // Valid targets within range (slightly over, to account for movement during abilityphase) .OrderBy(x => RadiansToFace(Lion, x)) // Ordering targets based on rads, facing exactly towards me .FirstOrDefault() == me) //facing towards me when casting spells { if (!FingerOnMe) { stopwatch.Start(); } FingerOnMe = true; } } float distance = (float)SharpDX.Vector3.Distance(Lion.Position, me.Position); var myHero = ObjectManager.LocalHero; var zipTarget_FingerDodge = ZipZap.ZipFacingDirection(me, 200); if (IsFacing(Lion, me) && FingerOnMe && stopwatch.ElapsedMilliseconds >= (90 - (me.GetTurnTime(zipTarget_FingerDodge) * 1000) - 2 * Game.Ping)) { stopwatch.Restart(); stopwatch.Stop(); if (FingerOnMe && Utils.SleepCheck("FingerDodge")) { me.Stop(); PowerTread.changePowerTread(); zip.UseAbility(zipTarget_FingerDodge); Utils.Sleep(1000, "FingerDodge"); } FingerOnMe = false; } } } catch { } #endregion }
private static void AutoAttackDodge(Hero enemy, Hero me, int ZipDistance, int DistanceInPosition, int projectileDistanceThreshold, TrackingProjectile attackProjectile, bool projectileInAir) { var zip = me.Spellbook.SpellR; if (enemy.IsAttacking() && ObjectManager.GetEntities <Hero>() .Where(x => Distance2D(x, enemy) < enemy.AttackRange + 150 && x.Team == me.Team) // Valid targets within range (over slightly to account for movement during abilityphase) .OrderBy(x => RadiansToFace(enemy, x)) // Orders targets based on radians required to be facing exactly .FirstOrDefault() == me && Distance2D(enemy, me) > DistanceInPosition && (!projectileInAir) // || (projectileInAir && Distance2D(attackProjectile.Position, me.Position) > projectileDistanceThreshold)) ) { var zipTarget = ZipZap.ZipFacingDirection(me, ZipDistance); if (Utils.SleepCheck("AutoAttackDodge")) { me.Stop(); PowerTread.changePowerTread(); zip.UseAbility(zipTarget); Utils.Sleep(1000, "AutoAttackDodge"); } } }
public void ShadowFiend() { var me = ObjectManager.LocalHero; Ability zip = me.Spellbook.Spell4; Hero SF = ObjectManager.GetEntities <Hero>().Where(x => x.ClassID == ClassID.CDOTA_Unit_Hero_Nevermore).FirstOrDefault(); if (SF != null) { Ability ZRaze = SF.Spellbook.Spell1; Ability XRaze = SF.Spellbook.Spell2; Ability CRaze = SF.Spellbook.Spell3; // ZRaze situation if (!ZRazeOnMe && ZRaze.IsInAbilityPhase) { if (!ZRazeOnMe) { stopwatch.Start(); } ZRazeOnMe = true; } var myHero = ObjectManager.LocalHero; var zipTarget = ZipZap.ZipFacingDirection(me, 150); var ZRazeTarget = new Vector3(Convert.ToSingle(SF.Position.X + Math.Cos(SF.RotationRad) * (200 + SF.HullRadius)), Convert.ToSingle(SF.Position.Y + Math.Sin(SF.RotationRad) * (200 + SF.HullRadius)), Convert.ToSingle(SF.Position.Z)); if (ZRazeOnMe && stopwatch.ElapsedMilliseconds >= 250 - 2 * Game.Ping && Distance2D(ZRazeTarget, me) < 270) { stopwatch.Restart(); stopwatch.Stop(); if (ZRazeOnMe && Utils.SleepCheck("ZRazeDodge")) { me.Stop(); PowerTread.changePowerTread(); zip.UseAbility(zipTarget); Utils.Sleep(1000, "ZRazeDodge"); } ZRazeOnMe = false; } if (stopwatch.ElapsedMilliseconds >= 1300) { stopwatch.Restart(); stopwatch.Stop(); ZRazeOnMe = false; } //XRaze if (!XRazeOnMe && XRaze.IsInAbilityPhase) { if (!XRazeOnMe) { stopwatch1.Start(); } XRazeOnMe = true; } zipTarget = ZipZap.ZipFacingDirection(me, 150); var XRazeTarget = new Vector3(Convert.ToSingle(SF.Position.X + Math.Cos(SF.RotationRad) * (450 + SF.HullRadius)), Convert.ToSingle(SF.Position.Y + Math.Sin(SF.RotationRad) * (450 + SF.HullRadius)), Convert.ToSingle(SF.Position.Z)); if (XRazeOnMe && stopwatch1.ElapsedMilliseconds >= 250 - 2 * Game.Ping && Distance2D(XRazeTarget, me) < 270) { stopwatch1.Restart(); stopwatch1.Stop(); if (XRazeOnMe && Utils.SleepCheck("XRazeDodge")) { PowerTread.changePowerTread(); zip.UseAbility(zipTarget); Utils.Sleep(1000, "XRazeDodge"); } XRazeOnMe = false; } if (stopwatch1.ElapsedMilliseconds >= 1300) { stopwatch1.Restart(); stopwatch1.Stop(); XRazeOnMe = false; } //CRaze if (!CRazeOnMe && CRaze.IsInAbilityPhase) { if (!CRazeOnMe) { stopwatch2.Start(); } CRazeOnMe = true; } zipTarget = ZipZap.ZipFacingDirection(me, 150); var CRazeTarget = new Vector3(Convert.ToSingle(SF.Position.X + Math.Cos(SF.RotationRad) * (700 + SF.HullRadius)), Convert.ToSingle(SF.Position.Y + Math.Sin(SF.RotationRad) * (700 + SF.HullRadius)), Convert.ToSingle(SF.Position.Z)); if (CRazeOnMe && stopwatch2.ElapsedMilliseconds >= 250 - 2 * Game.Ping && Distance2D(XRazeTarget, me) < 270) { stopwatch2.Restart(); stopwatch2.Stop(); if (CRazeOnMe && Utils.SleepCheck("CRazeDodge")) { PowerTread.changePowerTread(); zip.UseAbility(zipTarget); Utils.Sleep(1000, "CRazeDodge"); } CRazeOnMe = false; } if (stopwatch2.ElapsedMilliseconds >= 1300) { stopwatch2.Restart(); stopwatch2.Stop(); CRazeOnMe = false; } } }