// Start is called before the first frame update void Start() { dialog = GetComponent <DialogGraph>(); if (dialog != null) { var manager = CutsceneDialogManager.Instance; manager.SetCurrentDialog(dialog); manager.SetNextScene(nextScene); manager.StartDialog(); } }
//--------------------------------------------------------------------- // Dialog Handling Functions //--------------------------------------------------------------------- #endregion #region Getters / Setters public void SetCurrentDialog(DialogGraph dialog) { manager.SetCurrentDialog(dialog); }
public void SetCurrentDialog(DialogGraph dialog) { currentDialog = dialog; }