public Warehouse() { Cage[] cages = new Cage[] { new Cage() {CageNumber = 1, NextToList = new int[] {2, 14}}, new Cage() {CageNumber = 2, NextToList = new int[] {1, 3, 14}}, new Cage() {CageNumber = 3, NextToList = new int[] {2, 4}}, new Cage() {CageNumber = 4, NextToList = new int[] {3, 5, 6}}, new Cage() {CageNumber = 5, NextToList = new int[] {4, 6}}, new Cage() {CageNumber = 6, NextToList = new int[] {4, 5, 7}}, new Cage() {CageNumber = 7, NextToList = new int[] {6, 8, 9}}, new Cage() {CageNumber = 8, NextToList = new int[] {7, 9}}, new Cage() {CageNumber = 9, NextToList = new int[] {7, 8, 10}}, new Cage() {CageNumber = 10, NextToList = new int[] {9, 11}}, new Cage() {CageNumber = 11, NextToList = new int[] {10, 12, 13}}, new Cage() {CageNumber = 12, NextToList = new int[] {11, 13}}, new Cage() {CageNumber = 13, NextToList = new int[] {11, 12, 14}}, new Cage() {CageNumber = 14, NextToList = new int[] {1, 2, 13}}, }; Animal[] animalGroups = new Animal[] { new Animal() {TypeOfAnimal = "Big Cats", Predator = true, Prey = false, CageLimit = 1, StockCount = 4}, new Animal() {TypeOfAnimal = "Tarantulas", Predator = false, Prey = false, CageLimit = 10, StockCount = 5}, new Animal() {TypeOfAnimal = "Kangaroos", Predator = false, Prey = true, CageLimit = 1, StockCount = 2}, new Animal() {TypeOfAnimal = "Squirrels", Predator = false, Prey = true, CageLimit = 3, StockCount = 5}, new Animal() {TypeOfAnimal = "Rats", Predator = false, Prey = true, CageLimit = 5, StockCount = 10}, new Animal() {TypeOfAnimal = "Rabbits", Predator = false, Prey = true, CageLimit = 3, StockCount = 2}, }; List<Animal> animals = new List<Animal>(); foreach (Animal animal in animalGroups) { for (int i = 0; i < animal.StockCount; i++) { animals.Add(new Storage.Animal { TypeOfAnimal = animal.TypeOfAnimal, Predator = animal.Predator, Prey = animal.Prey, CageLimit = animal.CageLimit }); } } Cages = cages; Animals = animals.ToArray(); }
private void AddAnimalToPreviousEmptyCage(Animal animal) { int position = StartPosition; for (int i = 0; i < Cages.Count(); i++) { Cage cage = Cages[position - 1]; if (cage.TypeOfAnimal == "None")//AnimalType.None) { AddAnimalToCage(cage, animal); break; } position = PreviousCagePosition(position); } }
private void AddAnimalToNextEmptyCage(Animal animal) { int position = StartPosition; for (int i = 0; i < Cages.Count(); i++) { Cage cage = Cages[position - 1]; if (cage.TypeOfAnimal == "None")//AnimalType.None) { if (!(animal.Prey == true && cage.NextToPredator == true)) { AddAnimalToCage(cage, animal); break; } } position = NextCagePosition(position); } }
private void AddAnimalToCage(Cage cage, Animal animal) { if (cage.TypeOfAnimal == "None")//AnimalType.None) { cage.TypeOfAnimal = animal.TypeOfAnimal; cage.CountMax = animal.CageLimit; cage.Predator = animal.Predator; } cage.AnimalCount++; animal.Caged = true; if (cage.AnimalCount == animal.CageLimit) { cage.Status = CageStatus.Filled; } else { cage.Status = CageStatus.Spaces; } }
public Warehouse(Cage[] cages, Animal[] animals) { Cages = cages; Animals = animals; }
private static void Main(string[] args) { Cage[] cages = new Cage[] { new Cage() {CageNumber = 1, NextToList = new int[] {2, 14}}, new Cage() {CageNumber = 2, NextToList = new int[] {1, 3, 14}}, new Cage() {CageNumber = 3, NextToList = new int[] {2, 4}}, new Cage() {CageNumber = 4, NextToList = new int[] {3, 5, 6}}, new Cage() {CageNumber = 5, NextToList = new int[] {4, 6}}, new Cage() {CageNumber = 6, NextToList = new int[] {4, 5, 7}}, new Cage() {CageNumber = 7, NextToList = new int[] {6, 8, 9}}, new Cage() {CageNumber = 8, NextToList = new int[] {7, 9}}, new Cage() {CageNumber = 9, NextToList = new int[] {7, 8, 10}}, new Cage() {CageNumber = 10, NextToList = new int[] {9, 11}}, new Cage() {CageNumber = 11, NextToList = new int[] {10, 12, 13}}, new Cage() {CageNumber = 12, NextToList = new int[] {11, 13}}, new Cage() {CageNumber = 13, NextToList = new int[] {11, 12, 14}}, new Cage() {CageNumber = 14, NextToList = new int[] {1, 2, 13}}, }; /* Animal[] animalGroups = new Animal[] { new Animal() {TypeOfAnimal = AnimalType.Cats, Predator = true, Prey = false, CageLimit = 1, StockCount = 4}, new Animal() {TypeOfAnimal = AnimalType.Tara, Predator = false, Prey = false, CageLimit = 10, StockCount = 5}, new Animal() {TypeOfAnimal = AnimalType.Kang, Predator = false, Prey = true, CageLimit = 1, StockCount = 2}, new Animal() {TypeOfAnimal = AnimalType.Squi, Predator = false, Prey = true, CageLimit = 3, StockCount = 5}, new Animal() {TypeOfAnimal = AnimalType.Rats, Predator = false, Prey = true, CageLimit = 5, StockCount = 10}, new Animal() {TypeOfAnimal = AnimalType.Rabb, Predator = false, Prey = true, CageLimit = 3, StockCount = 2} }; */ Animal[] animalGroups = new Animal[] { new Animal() {TypeOfAnimal = "Cats", Predator = true, Prey = false, CageLimit = 1, StockCount = 4}, new Animal() {TypeOfAnimal = "Tara", Predator = false, Prey = false, CageLimit = 10, StockCount = 5}, new Animal() {TypeOfAnimal = "Kang", Predator = false, Prey = true, CageLimit = 1, StockCount = 2}, new Animal() {TypeOfAnimal = "Squi", Predator = false, Prey = true, CageLimit = 3, StockCount = 5}, new Animal() {TypeOfAnimal = "Rats", Predator = false, Prey = true, CageLimit = 5, StockCount = 10}, new Animal() {TypeOfAnimal = "Rabb", Predator = false, Prey = true, CageLimit = 3, StockCount = 2}, new Animal() {TypeOfAnimal = "Foxs", Predator = true, Prey = false, CageLimit = 2, StockCount = 2} }; List<Animal> animals = new List<Animal>(); foreach (Animal animal in animalGroups) { for (int i = 0; i < animal.StockCount; i++) { animals.Add(new Storage.Animal { TypeOfAnimal = animal.TypeOfAnimal, Predator = animal.Predator, Prey = animal.Prey, CageLimit = animal.CageLimit }); } } Warehouse warehouse = new Warehouse(cages, animals.ToArray()); warehouse.CageAnimals(); foreach (Cage cage in cages) { string output = cage.CageNumber + " - " + cage.Status.ToString() + " - " + cage.TypeOfAnimal.ToString() + " - " + "NextToPred:" + cage.NextToPredator.ToString() + " - " + cage.AnimalCount; Console.WriteLine(output); } Console.WriteLine(); SetConsoleColor(cages[0]); Console.Write("| " + cages[0].TypeOfAnimal.ToString() + "(" + cages[0].AnimalCount + ") "); SetConsoleColor(cages[1]); Console.Write("| " + cages[1].TypeOfAnimal.ToString() + "(" + cages[1].AnimalCount + ") "); SetConsoleColor(cages[2]); Console.Write("| " + cages[2].TypeOfAnimal.ToString() + "(" + cages[2].AnimalCount + ") "); SetConsoleColor(cages[3]); Console.Write("| " + cages[3].TypeOfAnimal.ToString() + "(" + cages[3].AnimalCount + ") "); SetConsoleColor(cages[4]); Console.Write("| " + cages[4].TypeOfAnimal.ToString() + "(" + cages[4].AnimalCount + ") |"); Console.WriteLine(); SetConsoleColor(cages[13]); Console.Write("| " + cages[13].TypeOfAnimal.ToString() + "(" + cages[13].AnimalCount + ") "); Console.Write("| "); Console.Write(" "); Console.Write(" "); SetConsoleColor(cages[5]); Console.Write("| " + cages[5].TypeOfAnimal.ToString() + "(" + cages[5].AnimalCount + ") |"); Console.WriteLine(); SetConsoleColor(cages[12]); Console.Write("| " + cages[12].TypeOfAnimal.ToString() + "(" + cages[12].AnimalCount + ") "); Console.Write("| "); Console.Write(" "); Console.Write(" "); SetConsoleColor(cages[6]); Console.Write("| " + cages[6].TypeOfAnimal.ToString() + "(" + cages[6].AnimalCount + ") |"); Console.WriteLine(); SetConsoleColor(cages[11]); Console.Write("| " + cages[11].TypeOfAnimal.ToString() + "(" + cages[11].AnimalCount + ") "); SetConsoleColor(cages[10]); Console.Write("| " + cages[10].TypeOfAnimal.ToString() + "(" + cages[10].AnimalCount + ") "); SetConsoleColor(cages[9]); Console.Write("| " + cages[9].TypeOfAnimal.ToString() + "(" + cages[9].AnimalCount + ") "); SetConsoleColor(cages[8]); Console.Write("| " + cages[8].TypeOfAnimal.ToString() + "(" + cages[8].AnimalCount + ") "); SetConsoleColor(cages[7]); Console.Write("| " + cages[7].TypeOfAnimal.ToString() + "(" + cages[7].AnimalCount + ") |"); Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Not Caged:"); foreach (Animal animal in warehouse.Animals) { if (animal.Caged == false) { string output = animal.TypeOfAnimal.ToString(); Console.WriteLine(output); } } Console.Read(); }
private static void SetConsoleColor(Cage cage) { if (cage.Predator == true) { Console.ForegroundColor = ConsoleColor.Red; } else if (cage.NextToPredator == true) { Console.ForegroundColor = ConsoleColor.DarkRed; } else if (cage.TypeOfAnimal == "None")//AnimalType.None) { Console.ForegroundColor = ConsoleColor.DarkGreen; } else { Console.ForegroundColor = ConsoleColor.White; } }
public Warehouse() { Cage[] cages = new Cage[] { new Cage() { CageNumber = 1, NextToList = new int[] { 2, 14 } }, new Cage() { CageNumber = 2, NextToList = new int[] { 1, 3, 14 } }, new Cage() { CageNumber = 3, NextToList = new int[] { 2, 4 } }, new Cage() { CageNumber = 4, NextToList = new int[] { 3, 5, 6 } }, new Cage() { CageNumber = 5, NextToList = new int[] { 4, 6 } }, new Cage() { CageNumber = 6, NextToList = new int[] { 4, 5, 7 } }, new Cage() { CageNumber = 7, NextToList = new int[] { 6, 8, 9 } }, new Cage() { CageNumber = 8, NextToList = new int[] { 7, 9 } }, new Cage() { CageNumber = 9, NextToList = new int[] { 7, 8, 10 } }, new Cage() { CageNumber = 10, NextToList = new int[] { 9, 11 } }, new Cage() { CageNumber = 11, NextToList = new int[] { 10, 12, 13 } }, new Cage() { CageNumber = 12, NextToList = new int[] { 11, 13 } }, new Cage() { CageNumber = 13, NextToList = new int[] { 11, 12, 14 } }, new Cage() { CageNumber = 14, NextToList = new int[] { 1, 2, 13 } }, }; Animal[] animalGroups = new Animal[] { new Animal() { TypeOfAnimal = "Big Cats", Predator = true, Prey = false, CageLimit = 1, StockCount = 4 }, new Animal() { TypeOfAnimal = "Tarantulas", Predator = false, Prey = false, CageLimit = 10, StockCount = 5 }, new Animal() { TypeOfAnimal = "Kangaroos", Predator = false, Prey = true, CageLimit = 1, StockCount = 2 }, new Animal() { TypeOfAnimal = "Squirrels", Predator = false, Prey = true, CageLimit = 3, StockCount = 5 }, new Animal() { TypeOfAnimal = "Rats", Predator = false, Prey = true, CageLimit = 5, StockCount = 10 }, new Animal() { TypeOfAnimal = "Rabbits", Predator = false, Prey = true, CageLimit = 3, StockCount = 2 }, }; List <Animal> animals = new List <Animal>(); foreach (Animal animal in animalGroups) { for (int i = 0; i < animal.StockCount; i++) { animals.Add(new Storage.Animal { TypeOfAnimal = animal.TypeOfAnimal, Predator = animal.Predator, Prey = animal.Prey, CageLimit = animal.CageLimit }); } } Cages = cages; Animals = animals.ToArray(); }