public Lantern(Actor Owner) { owner = Owner; light = new ActorLightSource(Owner, 700f); properties.Add("Fire"); properties.Add("Light"); name = "Lantern"; II = new InventoryItem(this); }
public Tree(Vector2 starting, Stage Parent, GameManager gameManager) : base(gameManager) { name = "Tree"; Location = new Vector3(starting, 0); asset_Name = "tree3"; parent = Parent; onFire = new ActorLightSource(this, 700f); ImageHeight = 194; ImageWidth = 162; radius = 40; height = 300f; }
public Firefly(Vector2 starting, Stage Parent, GameManager gameManager) : base(gameManager) { name = "fire"; Location = new Vector3(starting, 0); asset_Name = "Characters/ElysiaSheet"; parent = Parent; lit = new ActorLightSource(this, 300f); lit.ChangeColor(Color.Green); ImageHeight = 80; ImageWidth = 80; radius = 1; height = 1; learnAction(new Walk()); speed = 300; }