예제 #1
0
		private static void WriteShaderInputStructure(EffectCodeGenerator generator, StitchedFragmentSymbol stitchedFragment, string uniqueName, SemanticGenerator semanticGenerator, string structSuffix,
			ParameterBlockNode parameterBlock, bool alwaysUseTexCoords)
		{
			WriteShaderStructure(generator, stitchedFragment, uniqueName, semanticGenerator, structSuffix, parameterBlock);
		}
예제 #2
0
		private static void WriteShaderStructure(EffectCodeGenerator generator,
			StitchedFragmentSymbol stitchedFragment, string uniquePassName, SemanticGenerator semanticGenerator,
			string structSuffix, ParameterBlockNode parameterBlock)
		{
			generator.Writer.WriteLine("struct {0}_{1}_{2}", uniquePassName, stitchedFragment.UniqueName, structSuffix);
			generator.Writer.WriteLine("{");

			if (parameterBlock != null)
				parameterBlock.VariableDeclarations.ForEach(v =>
				{
					string semantic = semanticGenerator.GetNextSemantic(v);
					generator.Writer.WriteLine("\t{0} {1} : {2};",
						Token.GetString(v.DataType), v.Name, semantic);
				});

			generator.Writer.WriteLine("};");
			generator.Writer.WriteLine();
		}
예제 #3
0
		private static string ReplaceVariableNames(StitchedFragmentSymbol stitchedFragment, ParameterBlockNode parameters, string mangledCode)
		{
			if (parameters != null)
				parameters.VariableDeclarations.ToList().ForEach(i =>
					mangledCode = Regex.Replace(mangledCode, @"([^\w\.])(" + i.Name + @")(\W)", "$1" + stitchedFragment.UniqueName + "_$2$3"));
			return mangledCode;
		}