예제 #1
0
파일: Form1.cs 프로젝트: babaq/StiLib
        protected override void Initialize()
        {
            SLText = new Text(GraphicsDevice, Services, SLConfig["content"], "Arial");
            Timer = new SLTimer();
            Timer.Start();
            Input = new SLInput();

            BarPara bpara = BarPara.Default;
            bpara.width = 3.5f;
            bpara.height = 0.7f;
            bpara.BasePara.orientation = 90.0f;
            Bar = new Bar(GraphicsDevice, bpara);

            GratingPara gpara = GratingPara.Default;
            gpara.BasePara.diameter = 2.0f;
            gpara.sf = 0.8f;
            gpara.tf = 3.0f;
            Grating = new Grating(GraphicsDevice, Services, SLConfig["content"], gpara);
            GratingType = Grating.Para.gratingtype;
            GratingShape = Grating.Para.shape;
            GratingMask = Grating.Para.maskpara.masktype;

            Cross = new Primitive(GraphicsDevice, PrimitivePara.Cross(1.0f, Color.Black, Vector3.Zero));

            Bgcolor = Color.DimGray;
            CurrentSti = VSType.Bar;
            HelpText = 0;
        }
예제 #2
0
파일: Main.cs 프로젝트: babaq/StiLib
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            frameinfo = new FrameInfo();
            text = new Text(GraphicsDevice, Services, "Content", "Arial");

            point = new Primitive(GraphicsDevice, PrimitivePara.Point(Vector3.UnitX,Color.White));
            line = new Primitive(GraphicsDevice,PrimitivePara.Line(Vector3.UnitX*3, -Vector3.UnitX*5,Color.Blue,Vector3.UnitY*8,Color.Red));
            linestrip = new Primitive(GraphicsDevice,PrimitivePara.LineStrip(true,Vector3.Zero, Color.Yellow,-Vector3.UnitX*7,Vector3.UnitY*6,Vector3.UnitX*4,-Vector3.UnitY*2));
            triangle = new Primitive(GraphicsDevice,PrimitivePara.Triangle(-Vector3.UnitY*2,Color.Tomato,-Vector3.UnitX,Vector3.UnitX,Vector3.UnitY,true));
            rectangle = new Primitive(GraphicsDevice,PrimitivePara.Rectangle(Vector3.UnitY*2,Color.MistyRose,4f,3f,true));
            quadrate = new Primitive(GraphicsDevice,PrimitivePara.Quadrate(Vector3.UnitX*4,Color.Chocolate,3f,true));
            ellipse = new Primitive(GraphicsDevice,PrimitivePara.Ellipse(4f,3f,Color.Purple,Vector3.UnitY*5,Color.TransparentWhite,100,true));
            circle = new Primitive(GraphicsDevice,PrimitivePara.Circle(3f,Color.Tan,-Vector3.UnitY*8,Color.Green,100,true));
            grid = new Primitive(GraphicsDevice,PrimitivePara.Grid(1.0f,1.5f,12,15,-Vector3.UnitY*3,Color.LightSalmon,Color.PowderBlue));
        }
예제 #3
0
파일: Main.cs 프로젝트: babaq/StiLib
        protected override void Initialize()
        {
            logger = new SLLogger();
            frameinfo = new FrameInfo();
            audio = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB");
            audio.Update();
            audio.StartBgMusic("BgMusic");

            BarPara bpara = BarPara.Default;
            bpara.width = 4.0f;
            bpara.height = 1.0f;
            bpara.BasePara.direction = 0.0f;
            bpara.BasePara.speed = 10.0f;
            bpara.BasePara.space = 10.0f;
            bpara.BasePara.center = new Vector3(-2.0f, -2.0f, 0.0f);
            bpara.BasePara.color = Color.SeaGreen;
            bar = new Bar(GraphicsDevice, SLConfig, bpara);

            GratingPara gpara = GratingPara.Default;
            gpara.shape = Shape.Circle;
            gpara.gratingtype = GratingType.Sinusoidal;
            gpara.BasePara.center = new Vector3(2.0f, 2.0f, 0.0f);
            gpara.lhcolor = Color.OrangeRed;
            gpara.rlcolor = new Color(0f, 1f, 0f, 1f);
            gpara.BasePara.diameter = 7.0f;
            gpara.sf = 0.5f;
            gpara.contrast = 0.8f;
            gpara.luminance = 0.3f;
            gpara.maskpara.BasePara.diameter = 1.2f;
            grating = new Grating(GraphicsDevice, Services, "Content", gpara);

            text = new Text(GraphicsDevice, Services, "Content", "Arial");
            image = new Image(GraphicsDevice, Services, "Content", "Turtle");
            quad = new SLQuad(GraphicsDevice, Services, "Content", "StiLib_Logo");
            model = new SLModel(GraphicsDevice, Services, "Content", "earth");
            video = new SLVideo(GraphicsDevice, Services, "Content", "Butterfly");

            point = new Primitive(GraphicsDevice, PrimitivePara.Default);
            circle = new Primitive(GraphicsDevice, PrimitivePara.Circle(5f, Color.Azure, false));
            disk = new Primitive(GraphicsDevice, PrimitivePara.Circle(0.3f, Color.DarkBlue, 4 * Vector3.UnitY,Color.DarkBlue, 100, true));
            cross = new Primitive(GraphicsDevice, PrimitivePara.Cross(3f, Color.Green, 4 * Vector3.UnitX));
            arrow = new Primitive(GraphicsDevice, PrimitivePara.Arrow(4f, Color.Red, -4 * Vector3.UnitX, 60f, 1f));
            radialcircle = new Primitive(GraphicsDevice, PrimitivePara.Circle(5f, new Color(0f, 0f, 0f, 0.5f),Vector3.Zero, new Color(0f, 0f, 0f, 0.0f),100,true));
            gaussian = new Primitive(GraphicsDevice, PrimitivePara.Gaussian(10, 1.5f, Color.Gray, Vector3.Zero));

            disk.Para.BasePara.space = 10;
            model.Para.BasePara.rotationspeed3D = Vector3.UnitY;
            model.ProjectionType = ProjectionType.Perspective;
            //model.globalCamera.NearPlane = 0.1f;

            CollectionPara cpara = CollectionPara.Default;
            cpara.BasePara.center = Vector3.UnitX * 5;
            cpara.CollectionCenter = new Vector3(2f, 3f, 0.0f);
            cpara.CollectionSpeed = new Vector3(0.02f, 0.03f, 0.0f);
            vsc = new VSCollection<Primitive>(50, GraphicsDevice, cross, cpara);
            //vscp = new vscPrimitive(100, GraphicsDevice, disk, Services, "Content",cpara);

            timer = new SLTimer();
            timer.Start();
        }
예제 #4
0
파일: Main.cs 프로젝트: babaq/StiLib
        protected override void Initialize()
        {
            logger = new SLLogger();
            frameinfo = new FrameInfo();
            audio = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB");
            audio.Update();
            audio.StartBgMusic("BgMusic");

            BarPara bpara = BarPara.Default;
            bpara.width = 4.0f;
            bpara.height = 1.0f;
            bpara.BasePara.direction = 0.0f;
            bpara.BasePara.speed = 10.0f;
            bpara.BasePara.space = 10.0f;
            bpara.BasePara.center = new Vector3(-2.0f, -2.0f, 0.0f);
            bpara.BasePara.color = Color.SeaGreen;
            bar = new Bar(GraphicsDevice, SLConfig, bpara);

            GratingPara gpara = GratingPara.Default;
            gpara.shape = Shape.Circle;
            gpara.gratingtype = GratingType.Sinusoidal;
            gpara.BasePara.center = new Vector3(2.0f, 2.0f, 0.0f);
            gpara.lhcolor = Color.OrangeRed;
            gpara.rlcolor = new Color(0f, 1f, 0f, 1f);
            gpara.BasePara.diameter = 7.0f;
            gpara.sf = 0.5f;
            gpara.contrast = 0.8f;
            gpara.luminance = 0.3f;
            gpara.maskpara.BasePara.diameter = 1.2f;
            grating = new Grating(GraphicsDevice, Services, "Content", gpara);

            text = new Text(GraphicsDevice, Services, "Content", "Arial");
            model = new SLModel(GraphicsDevice, Services, "Content", "earth");

            cross = new Primitive(GraphicsDevice, PrimitivePara.Cross(3f, Color.Green, 4 * Vector3.UnitX));
            arrow = new Primitive(GraphicsDevice, PrimitivePara.Arrow(4f, Color.Red, -4 * Vector3.UnitX, 60f, 1f));

            model.Para.BasePara.rotationspeed3D = Vector3.UnitY;
            model.ProjectionType = ProjectionType.Perspective;
            model.globalCamera.NearPlane = 0.1f;

            timer = new SLTimer();
            timer.Start();
        }