public void Draw(SpriteBatchS spriteBatch, int frame, SpriteDrawInfo spriteDrawInfo) { PrivateDraw(spriteBatch, frame, spriteDrawInfo.position, spriteDrawInfo.sourceRectangle, spriteDrawInfo.color, spriteDrawInfo.rotation, spriteDrawInfo.origin, spriteDrawInfo.scale, spriteDrawInfo.effects, spriteDrawInfo.layerDepth); }
public void Draw(SpriteDrawInfo info) { Draw(info.texture, info.position, info.sourceRectangle, info.color, info.rotation, info.origin, info.scale, info.effects, info.layerDepth); }