// Update is called once per frame void Update() { ks = new KinematicSteering(); ds = new DynoSteering(); // Decide on behavior //seeking_output = seek.updateSteering(); seeking_output = arrive.getSteering(); //seeking_output = seek.getSteering(); char_kinematic.setVelocity(seeking_output.velc); // Manually set orientation for now float new_orient = char_kinematic.getNewOrientation(seeking_output.velc); char_kinematic.setOrientation(new_orient); char_kinematic.setRotation(0f); // Update Kinematic Steering kso = char_kinematic.updateSteering(ds, Time.deltaTime); transform.position = new Vector3(kso.position.x, transform.position.y, kso.position.z); transform.rotation = Quaternion.Euler(0f, kso.orientation * Mathf.Rad2Deg, 0f); }