public override void Clear(bool isNotify = true) { lock (Items) { CashPresenterManager.RemoveAll(Items); } base.Clear(isNotify); }
private bool _disposedValue = false; // To detect redundant calls private void Dispose(bool disposing) { if (!_disposedValue) { if (disposing) { lock (Items) { CashPresenterManager.RemoveAll(Items); } } // free unmanaged resources (unmanaged objects) and override a finalizer below. // set large fields to null. _disposedValue = true; } }