예제 #1
0
 // Token: 0x06000692 RID: 1682 RVA: 0x00004BFA File Offset: 0x00002DFA
 public static uint GetQueryUGCNumAdditionalPreviews(UGCQueryHandle_t handle, uint index)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_GetQueryUGCNumAdditionalPreviews(CSteamGameServerAPIContext.GetSteamUGC(), handle, index));
 }
예제 #2
0
 // Token: 0x06000690 RID: 1680 RVA: 0x00004BD0 File Offset: 0x00002DD0
 public static bool GetQueryUGCChildren(UGCQueryHandle_t handle, uint index, PublishedFileId_t[] pvecPublishedFileID, uint cMaxEntries)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_GetQueryUGCChildren(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, pvecPublishedFileID, cMaxEntries));
 }
예제 #3
0
 // Token: 0x06000691 RID: 1681 RVA: 0x00004BE5 File Offset: 0x00002DE5
 public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_GetQueryUGCStatistic(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, eStatType, out pStatValue));
 }
예제 #4
0
 // Token: 0x0600068C RID: 1676 RVA: 0x00004BA5 File Offset: 0x00002DA5
 public static SteamAPICall_t SendQueryUGCRequest(UGCQueryHandle_t handle)
 {
     InteropHelp.TestIfAvailableGameServer();
     return((SteamAPICall_t)NativeMethods.ISteamUGC_SendQueryUGCRequest(CSteamGameServerAPIContext.GetSteamUGC(), handle));
 }
예제 #5
0
 // Token: 0x0600068D RID: 1677 RVA: 0x00004BBC File Offset: 0x00002DBC
 public static bool GetQueryUGCResult(UGCQueryHandle_t handle, uint index, out SteamUGCDetails_t pDetails)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_GetQueryUGCResult(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, out pDetails));
 }
예제 #6
0
 // Token: 0x060006A4 RID: 1700 RVA: 0x00004CDD File Offset: 0x00002EDD
 public static bool SetMatchAnyTag(UGCQueryHandle_t handle, bool bMatchAnyTag)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_SetMatchAnyTag(CSteamGameServerAPIContext.GetSteamUGC(), handle, bMatchAnyTag));
 }
예제 #7
0
 // Token: 0x060006A6 RID: 1702 RVA: 0x00004CF0 File Offset: 0x00002EF0
 public static bool SetRankedByTrendDays(UGCQueryHandle_t handle, uint unDays)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_SetRankedByTrendDays(CSteamGameServerAPIContext.GetSteamUGC(), handle, unDays));
 }
예제 #8
0
 // Token: 0x060006A2 RID: 1698 RVA: 0x00004CCA File Offset: 0x00002ECA
 public static bool SetAllowCachedResponse(UGCQueryHandle_t handle, uint unMaxAgeSeconds)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_SetAllowCachedResponse(CSteamGameServerAPIContext.GetSteamUGC(), handle, unMaxAgeSeconds));
 }
예제 #9
0
 // Token: 0x0600069F RID: 1695 RVA: 0x00004CA4 File Offset: 0x00002EA4
 public static bool SetReturnTotalOnly(UGCQueryHandle_t handle, bool bReturnTotalOnly)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_SetReturnTotalOnly(CSteamGameServerAPIContext.GetSteamUGC(), handle, bReturnTotalOnly));
 }
예제 #10
0
 // Token: 0x0600069E RID: 1694 RVA: 0x00004C91 File Offset: 0x00002E91
 public static bool SetReturnAdditionalPreviews(UGCQueryHandle_t handle, bool bReturnAdditionalPreviews)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_SetReturnAdditionalPreviews(CSteamGameServerAPIContext.GetSteamUGC(), handle, bReturnAdditionalPreviews));
 }
예제 #11
0
 // Token: 0x0600069B RID: 1691 RVA: 0x00004C58 File Offset: 0x00002E58
 public static bool SetReturnLongDescription(UGCQueryHandle_t handle, bool bReturnLongDescription)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_SetReturnLongDescription(CSteamGameServerAPIContext.GetSteamUGC(), handle, bReturnLongDescription));
 }
예제 #12
0
 // Token: 0x06000696 RID: 1686 RVA: 0x00004C20 File Offset: 0x00002E20
 public static bool ReleaseQueryUGCRequest(UGCQueryHandle_t handle)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_ReleaseQueryUGCRequest(CSteamGameServerAPIContext.GetSteamUGC(), handle));
 }