private string GameServerItemFormattedString(gameserveritem_t gsi) {
		return	"m_NetAdr: " + gsi.m_NetAdr.GetConnectionAddressString() + "\n" +
				"m_nPing: " + gsi.m_nPing + "\n" +
				"m_bHadSuccessfulResponse: " + gsi.m_bHadSuccessfulResponse + "\n" +
				"m_bDoNotRefresh: " + gsi.m_bDoNotRefresh + "\n" +
				"m_szGameDir: " + gsi.GetGameDir() + "\n" +
				"m_szMap: " + gsi.GetMap() + "\n" +
				"m_szGameDescription: " + gsi.GetGameDescription() + "\n" +
				"m_nAppID: " + gsi.m_nAppID + "\n" +
				"m_nPlayers: " + gsi.m_nPlayers + "\n" +
				"m_nMaxPlayers: " + gsi.m_nMaxPlayers + "\n" +
				"m_nBotPlayers: " + gsi.m_nBotPlayers + "\n" +
				"m_bPassword: "******"\n" +
				"m_bSecure: " + gsi.m_bSecure + "\n" +
				"m_ulTimeLastPlayed: " + gsi.m_ulTimeLastPlayed + "\n" +
				"m_nServerVersion: " + gsi.m_nServerVersion + "\n" +
				"m_szServerName: " + gsi.GetServerName() + "\n" +
				"m_szGameTags: " + gsi.GetGameTags() + "\n" +
				"m_steamID: " + gsi.m_steamID + "\n";
	}