예제 #1
0
파일: SteamScript.cs 프로젝트: xenouk/Arena
	private void OnNumberOfCurrentPlayers(NumberOfCurrentPlayers_t pCallback, bool bIOFailure) {
		if (pCallback.m_bSuccess != 1 || bIOFailure) {
			Debug.Log("There was an error retrieving the NumberOfCurrentPlayers.");
		}
		else {
			Debug.Log("The number of players playing your game: " + pCallback.m_cPlayers);
		}
	}
	private void OnNumberOfCurrentPlayers(NumberOfCurrentPlayers_t pCallback, bool bIOFailure) {
		Debug.Log("[" + NumberOfCurrentPlayers_t.k_iCallback + " - NumberOfCurrentPlayers] - " + pCallback.m_bSuccess + " -- " + pCallback.m_cPlayers);
	}
		static void OnNumberOfCurrentPlayers(NumberOfCurrentPlayers_t pCallback, bool bIOFailure) {
			Console.WriteLine("[" + NumberOfCurrentPlayers_t.k_iCallback + " - NumberOfCurrentPlayers] - " + pCallback.m_bSuccess + " -- " + pCallback.m_cPlayers);
		}
 internal async Task <NumberOfCurrentPlayers_t?> GetNumberOfCurrentPlayers()
 {
     return(await NumberOfCurrentPlayers_t.GetResultAsync(_GetNumberOfCurrentPlayers( Self )));
 }
예제 #5
0
        internal async Task <NumberOfCurrentPlayers_t?> GetNumberOfCurrentPlayers()
        {
            NumberOfCurrentPlayers_t?resultAsync = await NumberOfCurrentPlayers_t.GetResultAsync(this._GetNumberOfCurrentPlayers(this.Self));

            return(resultAsync);
        }
예제 #6
0
        internal async Task <NumberOfCurrentPlayers_t?> GetNumberOfCurrentPlayers()
        {
            var returnValue = _GetNumberOfCurrentPlayers(Self);

            return(await NumberOfCurrentPlayers_t.GetResultAsync(returnValue));
        }