internal static void Shutdown() { _internal = null; }
internal static void Shutdown() { SteamNetworkingUtils._internal = null; }
internal override void InitializeInterface(bool server) { Internal = new ISteamNetworkingUtils(server); }
internal static void Shutdown() { _internal = null; }
internal static void Shutdown() { SteamNetworkingUtils._internal = null; }
internal override void InitializeInterface(bool server) { Internal = new ISteamNetworkingUtils(server); }