internal override void InitializeInterface(bool server) { Internal = new ISteamNetworkingSockets(server); SocketInterfaces = new Dictionary <uint, SocketInterface>(); ConnectionInterfaces = new Dictionary <uint, ConnectionInterface>(); InstallEvents(); }
internal static void Shutdown() { SteamNetworkingSockets._internal = null; SteamNetworkingSockets.SocketInterfaces = null; SteamNetworkingSockets.ConnectionInterfaces = null; }
internal static void Shutdown() { _internal = null; SocketInterfaces = null; ConnectionInterfaces = null; }