internal override void InitializeInterface(bool server)
        {
            Internal = new ISteamNetworkingSockets(server);

            SocketInterfaces     = new Dictionary <uint, SocketInterface>();
            ConnectionInterfaces = new Dictionary <uint, ConnectionInterface>();

            InstallEvents();
        }
 internal static void Shutdown()
 {
     SteamNetworkingSockets._internal            = null;
     SteamNetworkingSockets.SocketInterfaces     = null;
     SteamNetworkingSockets.ConnectionInterfaces = null;
 }
 internal static void Shutdown()
 {
     _internal            = null;
     SocketInterfaces     = null;
     ConnectionInterfaces = null;
 }